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Old gods and dreamers

While writing the Age of Frontiers lore for its different factions and sites, I remembered that the "old gods" already appear in Slave Pits, along with a few other references to the ancestors, or the dreamers, depending on who you ask. Let's dive into these terms.

Calima's interesting commodities

More Age of Frontiers development! Besides equipment, there are also goods and commodities that you will need for many uses. Don't worry: every single item will have a clear purpose in the world. I really dislike games with a ton of different items whose only purpose is to fill a trading spreadsheet (and I say this as someone who loves trading in sandboxes!).

The Forever Ones: the first pages

Hello everyone! For Slave Pits and Descent, I wanted both products ready for the day Calima Saga opened to the public. It turned out to be a very hectic time, pushing on two mediums at once. It was fun and worth it, but for the next game and book in the pipeline, Age of Frontiers and The Forever Ones, I wanted to focus on one first and then on the other. That was the plan, at least.

Wood, carapace, iron

While working on Age of Frontiers, I've started making icons to give some shape to the world and its systems. This is how the equipment icons look right now (still work in progress). Each armour piece comes in light, medium and heavy versions, and in the three materials that matter: wood, carapace and iron:

A grid of Age of Frontiers equipment icons: boots, bracers, cuirasses and helmets in wood, carapace and iron, plus fur, leather, rags and a tunic

Age of Frontiers: a first look

Hello, still here! I'm working on Age of Frontiers less than I would have liked, but lately it is taking some promising shape. Nothing is really decided gameplay-wise yet, so I'll just leave you some sneak peeks.

Calima travels with me

Hello everyone! There is not much to tell about Calima this time: the second half of the year has been very busy, relocating to a new country and settling into a new job, both exciting on their own. I guess that is the only good thing about not selling much: there is not much maintenance to do either.

Impressions, writing and dreams

There isn't much to show of Age of Frontiers yet: its engine is at a very early stage. So, while re-reading my old posts, I noticed that I mention impressions as if everybody knew what they are, and it is probably not that clear. Let's fix that!

Why does everyone in Calima talk like that?

Let's address the elephant in the room: the language in Calima is a tough sell. The first pages of Descent throw lines at you like "I impression that citizens have not recorded well enough its content", and you could easily think something went wrong in the editing. Nothing did. It was designed like this, on purpose, and this post is about why.