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Development

Age of Frontiers: tactical combat

Happy new year! Let's start it with one of the biggest pieces of Age of Frontiers: combat. In the base game there will be three types of combat:

  • Fast (or automatic): the fight is resolved straight away, for when you just want to know who won.
  • Tactical: the one this post is about.
  • Top-down (name to be decided): the closest and most action-based, where units move around the battlefield and you directly control your own character.

What Age of Frontiers will be

After several posts about trading screens, weather fronts and modding tools, it's a good moment to take a step back and explain what Age of Frontiers will be as a whole. Because it is really two things: a game, and an engine to make games like it.

Age of Frontiers: built to be modded

Remember when I said, in the first look at Age of Frontiers, that its interface was extremely moddable? That was only the beginning. Age of Frontiers is being built to be fully moddable: the world, its goods, units, factions, sites and almost every rule live in data files, not in the code. And to make adding new assets and maps easier, the game comes with its own tools.

Age of Frontiers: a living world

Systems are the heart of a game like Age of Frontiers, but a world full of systems can still feel like a spreadsheet with a map on top. So lately I've been taking some time for the other half: making the world feel alive, and good-looking.

Calima's interesting commodities

More Age of Frontiers development! Besides equipment, there are also goods and commodities that you will need for many uses. Don't worry: every single item will have a clear purpose in the world. I really dislike games with a ton of different items whose only purpose is to fill a trading spreadsheet (and I say this as someone who loves trading in sandboxes!).

The Forever Ones: the first pages

Hello everyone! For Slave Pits and Descent, I wanted both products ready for the day Calima Saga opened to the public. It turned out to be a very hectic time, pushing on two mediums at once. It was fun and worth it, but for the next game and book in the pipeline, Age of Frontiers and The Forever Ones, I wanted to focus on one first and then on the other. That was the plan, at least.

Age of Frontiers: a first look

Hello, still here! I'm working on Age of Frontiers less than I would have liked, but lately it is taking some promising shape. Nothing is really decided gameplay-wise yet, so I'll just leave you some sneak peeks.