Parry (Slave Pits)
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Parry · Glossary · Slave Pits
Parry is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the parry buttons, depicting three blue shields against a barrier in the different parry directions, left, middle and right.
If a character chooses to parry, the system verifies if he has enough stamina to perform the action; if not, the button visually shakes and nothing more happens; if the fighter has enough stamina, it's spent and the parry animation begins.
The parry option appears for a variable amount of time usually referred to as 'parry time', that depends on the attack time of the opponent, the character talents, the pressure, etc... A strike must be parried in the same attack animation direction that is being performed: so if the opponent character animation is moving to the left, the defender must parry to the left direction.
A parry with deviation does not stop the whole blow: it lets through none of its damage when perfect, and up to half of it at the worst deviation.
Like any other combat action, the closer the action button is pressed to the shining center of the animation, the less deviation the action will have and several bonuses will apply to it: more damage reduction, more risposte time and less stamina spent in the risposte attack.
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| Category | Combat |
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