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Weapons (Slave Pits)

From Calima Saga Wiki
Revision as of 01:59, 5 November 2026 by Game data (talk | contribs) (Slave Pits: stats on the 100 scale, surge over time, forfeit talents)
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Slave Pits · 10 entries

The weapon selected by a fighter has a major impact on his combat style. Different weapons have different stats that make them more suitable combined with certain talents and/or used against specific enemies. Changing weapons between combats to adapt the character's strategy to the next opponent's attributes is one of the most critical decisions of the game.

Generally speaking, two-handed weapons are harder to parry than one-handed weapons, but easier to dodge, and the other way around. One-handed weapons should always be used in combination with an off-hand weapon to get its bonus: there's no advantage to fighting with a single one-handed weapon. Two-handed weapons are generally more damaging too.

Swords and longswords are fast and light weapons very useful to trigger combos or on-hit effects due to the lower cost of stamina per attack, but they lack high damage on their own.

Hatchets and axes are very slow and medium-heavy weapons with a really high critical multiplier, perfect to inflict a lot of damage with the proper talents; they are usually a great option against armored opponents.

Maces and hammers are the heaviest weapons, very costly in stamina per attack, but well-rounded in the rest of their stats. They make a good weapon for beginners to learn to manage their character's stamina and a safe choice against many opponents.

Whips and spears are special weapons: the whip is a one-handed weapon harder to parry than the others, and the spear a two-handed weapon harder to dodge than the others, but they lack in other stats. They can be a perfect match for a special combination of talents and/or fighting styles.

The dagger is an inferior type of weapon (unless the character manages to learn how to improve them) and should only be used as an off-hand weapon in normal circumstances.

If the character chooses to carry a one-handed weapon he can use any other one-handed weapon (including the shield) as an off-hand weapon. Different off-hand weapons offer different specific bonuses that can give the character an edge in combat if played around them.


Name Hands Base damage Critical multiplier Stamina cost Attack time Parry time Dodge time Parry time with dagger fighting Dodge time with dagger fighting Off-hand Off-hand only Weapon debuff Debuff strength Life lost per second Debuff duration Price Sell price
Dagger 1 7.5 25% 15 3.0 s x1.0 x1.0 x0.75 x0.75 Yes No Bleeding 1 10 s
Mace 1 20 15% 25 3.0 s x1.0 x0.5 Yes No Stunned 25% 20 s 20 coins 13 coins
Hatchet 1 15 30% 20 3.3 s x1.0 x0.5 Yes No Exhausted 20% 20 s 20 coins 13 coins
Sword 1 10 10% 15 2.7 s x1.0 x0.5 Yes No Bleeding 1 10 s 20 coins 13 coins
Whip 1 5 10% 22.5 2.4 s x0.8 x0.5 No No Stunned 25% 20 s 20 coins 13 coins
Hammer 2 25 15% 31.5 3.0 s x0.5 x1.0 No No Stunned 25% 20 s 20 coins 13 coins
Axe 2 18.5 30% 25 3.3 s x0.5 x1.0 No No Exhausted 20% 20 s 20 coins 13 coins
Longsword 2 12.5 10% 18.5 2.7 s x0.5 x1.0 No No Bleeding 1 10 s 20 coins 13 coins
Spear 2 7.5 25% 30 2.7 s x0.5 x0.8 No No Exhausted 20% 20 s 20 coins 13 coins
Shield 1 Yes Yes 10 coins 6 coins