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Profits (Slave Pits)

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Revision as of 02:28, 31 October 2026 by Game data (talk | contribs) (Link the first mention of other pages)
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Profits · Glossary · Slave Pits

Profits represents the character's capacity to acquire services and articles.

In the story game mode, profits does not directly represent money, but the favor earned by the current overseer of the character; it depends on how each combat went, can not be saved from one combat to the next and can only be spent on services.

In the tournament game mode, profits are coins: they are earned in combats and events, and spent on the services of a dealer, the weapons of a smith, the talents of a master (a talent costs as many coins as its reputation cost) and the training of a trainer. Whatever is sold back returns two thirds of its price. Coins can also affect or be affected by some events or quests.

In the endless tournament, every combat won pays coins, more in each later phase, and that is where most of a fighter's coins come from; winning a phase adds a prize, and every phase after the first has a small entry fee. Talents and training get more expensive as the fighter grows.

Stats

Category General