Combo (Slave Pits): Difference between revisions
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'''Combo''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Combo''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
Revision as of 02:35, 29 October 2026
Combo · Glossary · Slave Pits
A combo is a special effect that is triggered when a sequence of actions (attack/parry/dodge) is performed in a strict order.
Combos are provided by talents (like Double Strike, Side Attack, etc...). The ending movement of all combos is always an attack (that must achieve a hit most of the time), but the combo sequence itself can include more than one hit. Some combos have a final attack that forces a specific defensive action (parry or dodge) to be totally avoided: the best defensive action will be hinted during the attack through a speed lines visual effect by its direction and color.
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