Assault (Slave Pits): Difference between revisions
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'''Assault''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Assault''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
Assault is the mechanic that favors the pressure impact to the more offensive character. It's displayed during combat as a number of little double arrows equal to the current assault rating: if assault is in favor of the character, they are blue and are located under the pressure icon; if assault is in favor of the opponent, they are red and located over the pressure icon. | Assault is the mechanic that favors the [[Pressure (Slave Pits)|pressure]] impact to the more offensive character. It's displayed during combat as a number of little double arrows equal to the current assault rating: if assault is in favor of the character, they are blue and are located under the pressure icon; if assault is in favor of the opponent, they are red and located over the pressure icon. | ||
Assault is measured through the assault rating, which is the number of successive strikes from the same character, and gets reset to zero when the opponent performs a strike. When the character achieves a successful hit, the assault rating gets reset to zero too. Some talents, weapons, etc... can provide a bonus to the assault rating under certain circumstances. | Assault is measured through the assault rating, which is the number of successive strikes from the same character, and gets reset to zero when the opponent performs a strike. When the character achieves a successful [[Hit (Slave Pits)|hit]], the assault rating gets reset to zero too. Some [[Talent (Slave Pits)|talents]], weapons, etc... can provide a bonus to the assault rating under certain circumstances. | ||
As described, assault can only be in favor of one character; its opponent will see the pressure factor affect him more: every point of assault rating shortens the time he has to react by another 10% (60% at the maximum). The assault rating has a maximum value of 6. | As described, assault can only be in favor of one character; its opponent will see the pressure factor affect him more: every point of assault rating shortens the time he has to react by another 10% (60% at the maximum). The assault rating has a maximum value of 6. | ||
Latest revision as of 02:21, 31 October 2026
Assault · Glossary · Slave Pits
Assault is the mechanic that favors the pressure impact to the more offensive character. It's displayed during combat as a number of little double arrows equal to the current assault rating: if assault is in favor of the character, they are blue and are located under the pressure icon; if assault is in favor of the opponent, they are red and located over the pressure icon.
Assault is measured through the assault rating, which is the number of successive strikes from the same character, and gets reset to zero when the opponent performs a strike. When the character achieves a successful hit, the assault rating gets reset to zero too. Some talents, weapons, etc... can provide a bonus to the assault rating under certain circumstances.
As described, assault can only be in favor of one character; its opponent will see the pressure factor affect him more: every point of assault rating shortens the time he has to react by another 10% (60% at the maximum). The assault rating has a maximum value of 6.
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