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Slave (Slave Pits): Difference between revisions

From Calima Saga Wiki
Game data (talk | contribs)
Scenarios as a list; game terms on Combat
Game data (talk | contribs)
Fighters page explains what fighters are
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Life
! Appearing chapter
| 10000
| Pits
|-
! Stamina
| 10000
|-
! Balance
| 10000
|-
|-
! Weapon
! Weapon
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| [[Quickness (Slave Pits)|Quickness]] (100), [[Block (Slave Pits)|Block]] (200), [[Reaction (Slave Pits)|Reaction]] (300), [[Reaction (Slave Pits)|Reaction 2]] (500), [[Quickness (Slave Pits)|Quickness 2]] (700), [[Combat Motion (Slave Pits)|Combat Motion]] (800), [[Weapon upgrade (Slave Pits)|Weapon upgrade]] (900), [[Charging Distance (Slave Pits)|Charging Distance]] (1000), [[Block (Slave Pits)|Block 2]] (1200), [[Offensive Parry (Slave Pits)|Offensive Parry]] (1300), [[Block (Slave Pits)|Block 3]] (1600), [[Safe Disengage (Slave Pits)|Safe Disengage]] (1700), [[Tactical Parry (Slave Pits)|Tactical Parry]] (1800), [[Stand (Slave Pits)|Stand]] (1900), [[Reaction (Slave Pits)|Reaction 3]] (2200), [[Quickness (Slave Pits)|Quickness 3]] (2500)
| [[Quickness (Slave Pits)|Quickness]] (100), [[Block (Slave Pits)|Block]] (200), [[Reaction (Slave Pits)|Reaction]] (300), [[Reaction (Slave Pits)|Reaction 2]] (500), [[Quickness (Slave Pits)|Quickness 2]] (700), [[Combat Motion (Slave Pits)|Combat Motion]] (800), [[Weapon upgrade (Slave Pits)|Weapon upgrade]] (900), [[Charging Distance (Slave Pits)|Charging Distance]] (1000), [[Block (Slave Pits)|Block 2]] (1200), [[Offensive Parry (Slave Pits)|Offensive Parry]] (1300), [[Block (Slave Pits)|Block 3]] (1600), [[Safe Disengage (Slave Pits)|Safe Disengage]] (1700), [[Tactical Parry (Slave Pits)|Tactical Parry]] (1800), [[Stand (Slave Pits)|Stand]] (1900), [[Reaction (Slave Pits)|Reaction 3]] (2200), [[Quickness (Slave Pits)|Quickness 3]] (2500)
|}
|}
{{Slave Pits data/opponents|id=randomslave|variant=randomslave|is_base=1|name=Slave|name_es=Esclavo|name_ca=Esclau|life=10000|stamina=10000|balance=10000|weapon=hatchet|offhand=dagger|talents=12, 24, 9, 4:3, 18, 23, 44, 3:3, 1:3|services=upgradeweapon|build=1:1@100, 4:1@200, 3:1@300, 3:2@500, 1:2@700, 12@800, upgradeweapon@900, 24@1000, 4:2@1200, 9@1300, 4:3@1600, 18@1700, 23@1800, 44@1900, 3:3@2200, 1:3@2500|ai_behavior=dodge:80#attack:stamin:own:more:39;rispos:stamin:own:more:29;attack:pressu:any:less:40;attack:debuff:any:any:100#use:life:own:less:35;use:pressu:any:less:35}}
{{Slave Pits data/opponents|id=randomslave|variant=randomslave|is_base=1|name=Slave|name_es=Esclavo|name_ca=Esclau|first_chapter=pits|weapon=hatchet|offhand=dagger|talents=12, 24, 9, 4:3, 18, 23, 44, 3:3, 1:3|services=upgradeweapon|build=1:1@100, 4:1@200, 3:1@300, 3:2@500, 1:2@700, 12@800, upgradeweapon@900, 24@1000, 4:2@1200, 9@1300, 4:3@1600, 18@1700, 23@1800, 44@1900, 3:3@2200, 1:3@2500|ai_behavior=dodge:80#attack:stamin:own:more:39;rispos:stamin:own:more:29;attack:pressu:any:less:40;attack:debuff:any:any:100#use:life:own:less:35;use:pressu:any:less:35}}
[[Category:Slave Pits game data]]
[[Category:Slave Pits game data]]

Revision as of 14:15, 29 October 2026

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Slave · Opponents · Slave Pits

The lower caste in the Star Worshipper Empire, the slaves are normally forced to labor in the ris fields, enduring a harsh life even worse than the free peasants. In the border territories, most Crafter villages have incorporated slavery too, formed by captured victims and poor people alike.

Poorly equipped, the slaves rarely wear any kind of armor and use tool-like weapons like hatchets or knives. Their dark prospects and desperate situation push them to be very reckless and dangerous in combat...

Stats

Appearing chapter Pits
Weapon Hatchet
Off-hand Dagger
Talents Combat Motion, Charging Distance, Offensive Parry, Block 3, Safe Disengage, Tactical Parry, Stand, Reaction 3, Quickness 3
Services Weapon upgrade
Build order Quickness (100), Block (200), Reaction (300), Reaction 2 (500), Quickness 2 (700), Combat Motion (800), Weapon upgrade (900), Charging Distance (1000), Block 2 (1200), Offensive Parry (1300), Block 3 (1600), Safe Disengage (1700), Tactical Parry (1800), Stand (1900), Reaction 3 (2200), Quickness 3 (2500)