Combo (Slave Pits): Difference between revisions
From Calima Saga Wiki
More actions
No edit summary |
Slave Pits: new export |
||
| Line 3: | Line 3: | ||
'''Combo''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Combo''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
A combo is a special effect that is triggered when a sequence of actions (attack | A combo is a special effect that is triggered when a sequence of actions (attack, parry or dodge) is performed in a strict order. | ||
Combos are provided by talents (like Double Strike, Side Attack, etc...). The | Combos are provided by talents (like 'Double Strike', 'Side Attack', etc...). The last action of every combo is an attack, which in most combos must land a hit, but the sequence itself can include more than one hit. Some combos end with an attack that can only be avoided completely with one specific defense, parry or dodge: speed lines on the attack hint at the right defense by their direction and color. | ||
== Stats == | == Stats == | ||
Revision as of 05:06, 29 October 2026
Combo · Glossary · Slave Pits
A combo is a special effect that is triggered when a sequence of actions (attack, parry or dodge) is performed in a strict order.
Combos are provided by talents (like 'Double Strike', 'Side Attack', etc...). The last action of every combo is an attack, which in most combos must land a hit, but the sequence itself can include more than one hit. Some combos end with an attack that can only be avoided completely with one specific defense, parry or dodge: speed lines on the attack hint at the right defense by their direction and color.
Stats
| Category | General |
|---|
Comments: log in with your forum account to join the conversation.