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Combo (Slave Pits): Difference between revisions

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'''Combo''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''
'''Combo''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''


A combo is a special effect that is triggered when a sequence of actions (attack/parry/dodge) is performed in a strict order.
A combo is a special effect that is triggered when a sequence of actions (attack, parry or dodge) is performed in a strict order.


Combos are provided by talents (like Double Strike, Side Attack, etc...). The ending movement of all combos is always an attack (that must achieve a hit most of the time), but the combo sequence itself can include more than one hit. Some combos have a final attack that forces a specific defensive action (parry or dodge) to be totally avoided: the best defensive action will be hinted during the attack through a speed lines visual effect by its direction and color (blue or green).
Combos are provided by talents (like 'Double Strike', 'Side Attack', etc...). The last action of every combo is an attack, which in most combos must land a hit, but the sequence itself can include more than one hit. Some combos end with an attack that can only be avoided completely with one specific defense, parry or dodge: speed lines on the attack hint at the right defense by their direction and color.


== Stats ==
== Stats ==

Revision as of 05:06, 29 October 2026

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Combo · Glossary · Slave Pits

A combo is a special effect that is triggered when a sequence of actions (attack, parry or dodge) is performed in a strict order.

Combos are provided by talents (like 'Double Strike', 'Side Attack', etc...). The last action of every combo is an attack, which in most combos must land a hit, but the sequence itself can include more than one hit. Some combos end with an attack that can only be avoided completely with one specific defense, parry or dodge: speed lines on the attack hint at the right defense by their direction and color.

Stats

Category General