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Risposte (Slave Pits): Difference between revisions

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'''Risposte''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''
'''Risposte''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''


Risposte is the action available for a character just after he has parried or dodged successfully his opponent's attack. It's displayed during combat by showing the attack buttons, depicting three blue arrows in the different attack directions, left, middle and right; if the character can use an item, the use item button is also shown; after each use, the item needs 60 seconds to be ready again, and the button shows the time left.
Risposte is the action available for a character just after he has parried or dodged successfully his opponent's attack. It's displayed during combat by showing the attack buttons, depicting three blue swords in the different attack directions, left, middle and right; if the character can use an item, the use item button is also shown; after each use, the item needs 60 seconds to be ready again, and the button shows the time left.


If the opponent strike is parried or dodged successfully, the character has the chance to strike back; the attack buttons show for a variable time depending on the previous parry/dodge deviation, the pressure, the character talents, etc...
If the opponent strike is parried or dodged successfully, the character has the chance to strike back; the attack buttons show for a variable time depending on the previous parry/dodge deviation, the pressure, the character talents, etc...

Revision as of 04:28, 29 October 2026

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Risposte · Glossary · Slave Pits

Risposte is the action available for a character just after he has parried or dodged successfully his opponent's attack. It's displayed during combat by showing the attack buttons, depicting three blue swords in the different attack directions, left, middle and right; if the character can use an item, the use item button is also shown; after each use, the item needs 60 seconds to be ready again, and the button shows the time left.

If the opponent strike is parried or dodged successfully, the character has the chance to strike back; the attack buttons show for a variable time depending on the previous parry/dodge deviation, the pressure, the character talents, etc...

If a character chooses to perform a risposte, the system verifies if he has enough stamina to perform the action; if not, the button visually shakes and nothing more happens; if the fighter has enough stamina, it's spent and a regular attack begins.

A risposte not used for any reason is considered 'forfeit', and both combatants are considered idle again.

Stats

Category Combat