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Combo (Slave Pits): Difference between revisions

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A combo is a special effect that is triggered when a sequence of actions (attack/parry/dodge) is performed in a strict order.
A combo is a special effect that is triggered when a sequence of actions (attack/parry/dodge) is performed in a strict order.


Combos are provided by talents (like Double Strike, Side Attack, etc...). The ending movement of all combos is always an attack (that must achieve a hit most of the time), but the combo sequence itself can include more than one hit. Some combos have a final attack that forces a specific defensive action (parry or dodge) to be totally avoided: the best defensive action will be hinted during the attack through a speed lines visual effect by its direction and color.
Combos are provided by talents (like Double Strike, Side Attack, etc...). The ending movement of all combos is always an attack (that must achieve a hit most of the time), but the combo sequence itself can include more than one hit. Some combos have a final attack that forces a specific defensive action (parry or dodge) to be totally avoided: the best defensive action will be hinted during the attack through a speed lines visual effect by its direction and color (blue or green).


== Stats ==
== Stats ==

Revision as of 04:40, 29 October 2026

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Combo · Glossary · Slave Pits

A combo is a special effect that is triggered when a sequence of actions (attack/parry/dodge) is performed in a strict order.

Combos are provided by talents (like Double Strike, Side Attack, etc...). The ending movement of all combos is always an attack (that must achieve a hit most of the time), but the combo sequence itself can include more than one hit. Some combos have a final attack that forces a specific defensive action (parry or dodge) to be totally avoided: the best defensive action will be hinted during the attack through a speed lines visual effect by its direction and color (blue or green).

Stats

Category General