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Stamina (Slave Pits): Difference between revisions

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Link the first mention of other pages in the game descriptions
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Slave Pits: stats on the 100 scale, surge over time, forfeit talents
 
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The stamina score of a character represents his current energy and capability to perform an action in combat. It's displayed during combat through a yellow bar near the character's portrait.
The stamina score of a character represents his current energy and capability to perform an action in combat. It's displayed during combat through a yellow bar near the character's portrait.


Stamina is spent on every [[Attack (Slave Pits)|attack]], [[Parry (Slave Pits)|parry]] and [[Dodge (Slave Pits)|dodge]]: an attack costs what its weapon costs, a parry 600 points and a dodge 400, and the character's armor raises all three (see 'Attack', 'Parry' and 'Dodge'). It can also be drained in less common situations, like parrying an opponent who carries a [[Hatchet (Slave Pits)|hatchet]] in the off-hand.
Stamina is spent on every [[Attack (Slave Pits)|attack]], [[Parry (Slave Pits)|parry]] and [[Dodge (Slave Pits)|dodge]]: an attack costs what its weapon costs, a parry 6 points and a dodge 4, and the character's armor raises all three (see 'Attack', 'Parry' and 'Dodge'). It can also be drained in less common situations, like parrying an opponent who carries a [[Hatchet (Slave Pits)|hatchet]] in the off-hand.


Stamina is slowly regained while the character is not attacking (unless he is under buffs like [[Adrenaline (Slave Pits)|adrenaline]], which let him recover while attacking) at the rate of 500 points per second.
Stamina is slowly regained while the character is not attacking (unless he is under buffs like [[Adrenaline (Slave Pits)|adrenaline]], which let him recover while attacking) at the rate of 5 points per second.


== Stats ==
== Stats ==

Latest revision as of 01:58, 5 November 2026

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Stamina · Glossary · Slave Pits

The stamina score of a character represents his current energy and capability to perform an action in combat. It's displayed during combat through a yellow bar near the character's portrait.

Stamina is spent on every attack, parry and dodge: an attack costs what its weapon costs, a parry 6 points and a dodge 4, and the character's armor raises all three (see 'Attack', 'Parry' and 'Dodge'). It can also be drained in less common situations, like parrying an opponent who carries a hatchet in the off-hand.

Stamina is slowly regained while the character is not attacking (unless he is under buffs like adrenaline, which let him recover while attacking) at the rate of 5 points per second.

Stats

Category Combat