Life (Slave Pits): Difference between revisions
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'''Life''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Life''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
Revision as of 02:35, 29 October 2026
Life · Glossary · Slave Pits
The life score of a character represents his remaining capability to stay fighting: if it reaches 0 or less, the battle ends and the character loses. It's displayed during combat through a red bar near the character's portrait.
Life is usually reduced by hits, but it can also be slowly drained by other causes like the bleeding debuff, etc...
Life is never regained in combat. Possible rest time between combats usually brings back a percentage of it and there are other situational bonuses that can affect its score (like taking the care service, etc...).
Some passages mention to 'win effortlessly'/'easily win' or 'barely win'/'have a hard time to win': these refer to winning the combat with 50% or more of life you started it with or 49% or less of life you started it with, respectively.
Stats
| Category | Combat |
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