Chain (Slave Pits): Difference between revisions
More actions
Slave Pits 1.05 |
Slave Pits: drop the version from the notice |
||
| Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
{{Game data|Slave Pits | {{Game data|Slave Pits}} | ||
'''Chain''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Chain''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
Revision as of 02:35, 29 October 2026
Chain · Glossary · Slave Pits
Chain is the action available for a character just after he has achieved a hit on his opponent. It's displayed during combat by showing the attack buttons, depicting three red arrows in the different attack directions, left, middle and right; if the character can use an item, the use item button is also shown; after each use, the item needs 60 seconds to be ready again, and the button shows the time left.
If the character's strike hits the opponent, he has the chance to strike again; the attack buttons show for a variable time depending on the previous attack deviation, the pressure, the character talents, etc...
If a character chooses to perform a chain, the system verifies if he has enough stamina to perform the action; if not, the button visually shakes and nothing more happens; if the fighter has enough stamina, it's spent and a regular attack begins. A chain keeps half of the current pressure for its calculations, but after it, the pressure resets to its lowest value of 1.0.
A chain not used for any reason is considered 'forfeit', and both combatants are considered idle again.
Stats
| Category | Combat |
|---|