Balance (Slave Pits): Difference between revisions
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'''Balance''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Balance''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
The balance score of a character represents his current equilibrium and capability to dodge a strike. It's displayed during combat through a green bar near the character's portrait. | The balance score of a character represents his current equilibrium and capability to [[Dodge (Slave Pits)|dodge]] a strike. It's displayed during combat through a green bar near the character's portrait. | ||
Balance is spent when the character dodges successfully: 6000 points by default, and less the better the dodge is timed (see 'Dodge'). Some talents and effects of the opponent can also make a character lose balance. | Balance is spent when the character dodges successfully: 6000 points by default, and less the better the dodge is timed (see 'Dodge'). Some [[Talent (Slave Pits)|talents]] and effects of the opponent can also make a character lose balance. | ||
Balance is slowly regained while the character is not attacking (unless he possesses talents like 'Combat Motion', which let him recover while attacking) at the rate of 500 points per second. | Balance is slowly regained while the character is not attacking (unless he possesses talents like '[[Combat Motion (Slave Pits)|Combat Motion]]', which let him recover while attacking) at the rate of 500 points per second. | ||
== Stats == | == Stats == | ||
Revision as of 02:21, 31 October 2026
Balance · Glossary · Slave Pits
The balance score of a character represents his current equilibrium and capability to dodge a strike. It's displayed during combat through a green bar near the character's portrait.
Balance is spent when the character dodges successfully: 6000 points by default, and less the better the dodge is timed (see 'Dodge'). Some talents and effects of the opponent can also make a character lose balance.
Balance is slowly regained while the character is not attacking (unless he possesses talents like 'Combat Motion', which let him recover while attacking) at the rate of 500 points per second.
Stats
| Category | Combat |
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