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Stamina (Slave Pits): Difference between revisions

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The stamina score of a character represents his current energy and capability to perform an action in combat. It's displayed during combat through a yellow bar near the character's portrait.
The stamina score of a character represents his current energy and capability to perform an action in combat. It's displayed during combat through a yellow bar near the character's portrait.


Stamina is spent on every attack, parry and dodge: an attack costs what its weapon costs, a parry 600 points and a dodge 400, and the character's armor raises all three (see 'Attack', 'Parry' and 'Dodge'). It can also be drained in less common situations, like parrying an opponent who carries a hatchet in the off-hand.
Stamina is spent on every [[Attack (Slave Pits)|attack]], [[Parry (Slave Pits)|parry]] and [[Dodge (Slave Pits)|dodge]]: an attack costs what its weapon costs, a parry 600 points and a dodge 400, and the character's armor raises all three (see 'Attack', 'Parry' and 'Dodge'). It can also be drained in less common situations, like parrying an opponent who carries a [[Hatchet (Slave Pits)|hatchet]] in the off-hand.


Stamina is slowly regained while the character is not attacking (unless he is under buffs like adrenaline, which let him recover while attacking) at the rate of 500 points per second.
Stamina is slowly regained while the character is not attacking (unless he is under buffs like [[Adrenaline (Slave Pits)|adrenaline]], which let him recover while attacking) at the rate of 500 points per second.


== Stats ==
== Stats ==

Revision as of 02:21, 31 October 2026

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Stamina · Glossary · Slave Pits

The stamina score of a character represents his current energy and capability to perform an action in combat. It's displayed during combat through a yellow bar near the character's portrait.

Stamina is spent on every attack, parry and dodge: an attack costs what its weapon costs, a parry 600 points and a dodge 400, and the character's armor raises all three (see 'Attack', 'Parry' and 'Dodge'). It can also be drained in less common situations, like parrying an opponent who carries a hatchet in the off-hand.

Stamina is slowly regained while the character is not attacking (unless he is under buffs like adrenaline, which let him recover while attacking) at the rate of 500 points per second.

Stats

Category Combat