Risposte (Slave Pits): Difference between revisions
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'''Risposte''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Risposte''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
Risposte is the action available for a character just after he has parried or dodged his opponent's attack successfully. It uses the same attack buttons as an attack (and the use item button, if an item is ready). | Risposte is the action available for a character just after he has parried or dodged his opponent's [[Attack (Slave Pits)|attack]] successfully. It uses the same attack buttons as an attack (and the use item button, if an item is [[Ready (Slave Pits)|ready]]). | ||
The attack buttons show for a variable amount of time, the 'risposte time', that depends on the deviation of the parry or dodge, the pressure, the character's talents, etc... | The attack buttons show for a variable amount of time, the 'risposte time', that depends on the deviation of the [[Parry (Slave Pits)|parry]] or [[Dodge (Slave Pits)|dodge]], the [[Pressure (Slave Pits)|pressure]], the character's [[Talent (Slave Pits)|talents]], etc... | ||
If the character chooses to riposte, the stamina is checked and spent as for any attack, plus a small extra cost that grows with the deviation of the parry or dodge (up to 100 points), and a regular attack begins. | If the character chooses to riposte, the [[Stamina (Slave Pits)|stamina]] is checked and spent as for any attack, plus a small extra cost that grows with the deviation of the parry or dodge (up to 100 points), and a regular attack begins. | ||
A risposte not used for any reason is 'forfeit', and both combatants are idle again. | A risposte not used for any reason is 'forfeit', and both combatants are idle again. | ||
Revision as of 02:21, 31 October 2026
Risposte · Glossary · Slave Pits
Risposte is the action available for a character just after he has parried or dodged his opponent's attack successfully. It uses the same attack buttons as an attack (and the use item button, if an item is ready).
The attack buttons show for a variable amount of time, the 'risposte time', that depends on the deviation of the parry or dodge, the pressure, the character's talents, etc...
If the character chooses to riposte, the stamina is checked and spent as for any attack, plus a small extra cost that grows with the deviation of the parry or dodge (up to 100 points), and a regular attack begins.
A risposte not used for any reason is 'forfeit', and both combatants are idle again.
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