Dodge (Slave Pits): Difference between revisions
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Dodge is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the dodge buttons: two green running figures in the different dodge directions, left and right. | Dodge is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the dodge buttons: two green running figures in the different dodge directions, left and right. | ||
A strike must be dodged in the opposite direction to the one the attack animation is moving: so if the opponent character animation is moving to the left, the defender must dodge away to the right direction. A middle attack can be dodged to either side. | A strike must be dodged in the opposite direction to the one the [[Attack (Slave Pits)|attack]] animation is moving: so if the opponent character animation is moving to the left, the defender must dodge away to the right direction. A middle attack can be dodged to either side. | ||
A dodge costs 400 stamina points, whatever its deviation; the character's armor adds to it, and so can the scenario (talents like 'Acrobatics' remove it). It also costs balance: 6000 points by default, and the character can not try to dodge without that amount of balance (except if he possesses talents like 'Armored Confidence'). The final balance cost depends on the deviation, from half the cost for a perfect dodge to the whole of it for the worst one, and on the character's and opponent's talents. If the character does not have enough stamina or balance, the button shakes and nothing more happens. | A dodge costs 400 [[Stamina (Slave Pits)|stamina]] points, whatever its deviation; the character's armor adds to it, and so can the [[Scenario (Slave Pits)|scenario]] ([[Talent (Slave Pits)|talents]] like '[[Acrobatics (Slave Pits)|Acrobatics]]' remove it). It also costs [[Balance (Slave Pits)|balance]]: 6000 points by default, and the character can not try to dodge without that amount of balance (except if he possesses talents like '[[Armored Confidence (Slave Pits)|Armored Confidence]]'). The final balance cost depends on the deviation, from half the cost for a perfect dodge to the whole of it for the worst one, and on the character's and opponent's talents. If the character does not have enough stamina or balance, the button shakes and nothing more happens. | ||
The dodge option appears for a variable amount of time, the 'dodge time', that depends on the attack time of the opponent, the character's talents, the pressure, etc... | The dodge option appears for a variable amount of time, the 'dodge time', that depends on the attack time of the opponent, the character's talents, the [[Pressure (Slave Pits)|pressure]], etc... | ||
Like any other combat action, the closer the button is pressed to the shining center of its animation, the less deviation the dodge has: a lower balance cost, more risposte time and a cheaper risposte. | Like any other combat action, the closer the button is pressed to the shining center of its animation, the less deviation the dodge has: a lower balance cost, more [[Risposte (Slave Pits)|risposte]] time and a cheaper risposte. | ||
== Stats == | == Stats == | ||
Revision as of 02:21, 31 October 2026
Dodge · Glossary · Slave Pits
Dodge is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the dodge buttons: two green running figures in the different dodge directions, left and right.
A strike must be dodged in the opposite direction to the one the attack animation is moving: so if the opponent character animation is moving to the left, the defender must dodge away to the right direction. A middle attack can be dodged to either side.
A dodge costs 400 stamina points, whatever its deviation; the character's armor adds to it, and so can the scenario (talents like 'Acrobatics' remove it). It also costs balance: 6000 points by default, and the character can not try to dodge without that amount of balance (except if he possesses talents like 'Armored Confidence'). The final balance cost depends on the deviation, from half the cost for a perfect dodge to the whole of it for the worst one, and on the character's and opponent's talents. If the character does not have enough stamina or balance, the button shakes and nothing more happens.
The dodge option appears for a variable amount of time, the 'dodge time', that depends on the attack time of the opponent, the character's talents, the pressure, etc...
Like any other combat action, the closer the button is pressed to the shining center of its animation, the less deviation the dodge has: a lower balance cost, more risposte time and a cheaper risposte.
Stats
| Category | Combat |
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