San (Slave Pits): Difference between revisions
More actions
Scenarios as a list; game terms on Combat |
Fighters page explains what fighters are |
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{| class="wikitable" | {| class="wikitable" | ||
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! | ! Appearing chapter | ||
| | | Coliseum | ||
|- | |- | ||
! Weapon | ! Weapon | ||
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| [[Reaction (Slave Pits)|Reaction]] (100), [[Side Attack (Slave Pits)|Side Attack]] (200), [[Aim (Slave Pits)|Aim]] (300), [[Off-balance Impact (Slave Pits)|Off-balance Impact]] (400), [[Quickness (Slave Pits)|Quickness]] (500), [[Block (Slave Pits)|Block]] (600), [[Combat Motion (Slave Pits)|Combat Motion]] (700), [[Safe Disengage (Slave Pits)|Safe Disengage]] (800), [[Reaction (Slave Pits)|Reaction 2]] (1000), [[Encircle (Slave Pits)|Encircle]] (1100), [[Protection (Slave Pits)|Protection]] (1200), [[Off-balance Grab (Slave Pits)|Off-balance Grab]] (1300), [[Stoic Stance (Slave Pits)|Stoic Stance]] (1400), [[Armor upgrade (Slave Pits)|Armor upgrade]] (1500), [[Weapon upgrade (Slave Pits)|Weapon upgrade]] (1600), [[Armored Confidence (Slave Pits)|Armored Confidence]] (1700), [[Weak Point (Slave Pits)|Weak Point]] (1800), [[Quickness (Slave Pits)|Quickness 2]] (2000), [[Block (Slave Pits)|Block 2]] (2200), [[Reaction (Slave Pits)|Reaction 3]] (2500) | | [[Reaction (Slave Pits)|Reaction]] (100), [[Side Attack (Slave Pits)|Side Attack]] (200), [[Aim (Slave Pits)|Aim]] (300), [[Off-balance Impact (Slave Pits)|Off-balance Impact]] (400), [[Quickness (Slave Pits)|Quickness]] (500), [[Block (Slave Pits)|Block]] (600), [[Combat Motion (Slave Pits)|Combat Motion]] (700), [[Safe Disengage (Slave Pits)|Safe Disengage]] (800), [[Reaction (Slave Pits)|Reaction 2]] (1000), [[Encircle (Slave Pits)|Encircle]] (1100), [[Protection (Slave Pits)|Protection]] (1200), [[Off-balance Grab (Slave Pits)|Off-balance Grab]] (1300), [[Stoic Stance (Slave Pits)|Stoic Stance]] (1400), [[Armor upgrade (Slave Pits)|Armor upgrade]] (1500), [[Weapon upgrade (Slave Pits)|Weapon upgrade]] (1600), [[Armored Confidence (Slave Pits)|Armored Confidence]] (1700), [[Weak Point (Slave Pits)|Weak Point]] (1800), [[Quickness (Slave Pits)|Quickness 2]] (2000), [[Block (Slave Pits)|Block 2]] (2200), [[Reaction (Slave Pits)|Reaction 3]] (2500) | ||
|} | |} | ||
{{Slave Pits data/opponents|id=san|variant=san|is_base=1|name=San|name_es=San|name_ca=San| | {{Slave Pits data/opponents|id=san|variant=san|is_base=1|name=San|name_es=San|name_ca=San|first_chapter=coliseum|weapon=whip|offhand=sword|arms=bracers|talents=8, 2:1, 15, 12, 18, 43, 5:1, 48, 10, 19, 7, 1:2, 4:2, 3:3|services=upgradearmor, upgradeweapon|build=3:1@100, 8@200, 2:1@300, 15@400, 1:1@500, 4:1@600, 12@700, 18@800, 3:2@1000, 43@1100, 5:1@1200, 48@1300, 10@1400, upgradearmor@1500, upgradeweapon@1600, 19@1700, 7@1800, 1:2@2000, 4:2@2200, 3:3@2500|ai_behavior=dodge:90#attack:stamin:own:more:29;attack:pressu:any:less:40;attack:debuff:any:any:100#use:life:own:less:35;use:pressu:any:less:40}} | ||
[[Category:Slave Pits game data]] | [[Category:Slave Pits game data]] | ||
Revision as of 14:15, 29 October 2026
San · Opponents · Slave Pits
She came on her own and paid the fee to join the coliseum fights. She won every single combat until she reached the head of the House of Fortune. Since then, she has either been winning effortlessly or surrendering directly without a fight, in a strange pattern that suggests she is waiting for something to happen. Maybe this new coliseum season will reveal what game is San playing...
San's background is as mysterious and exotic as her combat style. She fights with a whip and a dagger, totally unarmored. When she does fight, her incredible speed and acrobatics skill combined with her mastery of the whip become a deadly dance impossible to match by any opponent...
Stats
| Appearing chapter | Coliseum |
|---|---|
| Weapon | Whip |
| Off-hand | Sword |
| Bracers | Bracers |
| Talents | Side Attack, Aim, Off-balance Impact, Combat Motion, Safe Disengage, Encircle, Protection, Off-balance Grab, Stoic Stance, Armored Confidence, Weak Point, Quickness 2, Block 2, Reaction 3 |
| Services | Armor upgrade, Weapon upgrade |
| Build order | Reaction (100), Side Attack (200), Aim (300), Off-balance Impact (400), Quickness (500), Block (600), Combat Motion (700), Safe Disengage (800), Reaction 2 (1000), Encircle (1100), Protection (1200), Off-balance Grab (1300), Stoic Stance (1400), Armor upgrade (1500), Weapon upgrade (1600), Armored Confidence (1700), Weak Point (1800), Quickness 2 (2000), Block 2 (2200), Reaction 3 (2500) |