Parry (Slave Pits): Difference between revisions
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'''Parry''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Parry''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
Parry is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the parry buttons | Parry is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the parry buttons: three blue shields in the different parry directions, left, middle and right. | ||
A strike must be parried in the same direction the attack animation is moving: so if the opponent character animation is moving to the left, the defender must parry to the left direction. | |||
A parry costs 600 stamina points, whatever its deviation; the character's armor adds to it, and so can the opponent's off-hand weapon, talents or the scenario (talents like 'Acrobatics' remove it). If the character does not have enough stamina, the button shakes and nothing more happens. | |||
The parry option appears for a variable amount of time, the 'parry time', that depends on the attack time of the opponent, the character's talents, the pressure, etc... | |||
Like any other combat action, the closer the | Like any other combat action, the closer the button is pressed to the shining center of its animation, the less deviation the parry has: a perfect parry stops the whole blow, while the worst one lets through up to half of its damage. Less deviation also gives more risposte time and a cheaper risposte. | ||
== Stats == | == Stats == | ||
Revision as of 05:05, 29 October 2026
Parry · Glossary · Slave Pits
Parry is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the parry buttons: three blue shields in the different parry directions, left, middle and right.
A strike must be parried in the same direction the attack animation is moving: so if the opponent character animation is moving to the left, the defender must parry to the left direction.
A parry costs 600 stamina points, whatever its deviation; the character's armor adds to it, and so can the opponent's off-hand weapon, talents or the scenario (talents like 'Acrobatics' remove it). If the character does not have enough stamina, the button shakes and nothing more happens.
The parry option appears for a variable amount of time, the 'parry time', that depends on the attack time of the opponent, the character's talents, the pressure, etc...
Like any other combat action, the closer the button is pressed to the shining center of its animation, the less deviation the parry has: a perfect parry stops the whole blow, while the worst one lets through up to half of its damage. Less deviation also gives more risposte time and a cheaper risposte.
Stats
| Category | Combat |
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