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Stamina (Slave Pits): Difference between revisions

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The stamina score of a character represents his current energy and capability to perform an action in combat. It's displayed during combat through a yellow bar near the character's portrait.
The stamina score of a character represents his current energy and capability to perform an action in combat. It's displayed during combat through a yellow bar near the character's portrait.


Stamina is reduced when the character executes an attack, parry or dodge by a variable amount (depending on the character's weapon/s and/or the action's deviation). It can also be reduced in less common situations (like parrying an opponent that has a hatchet as offhand weapon, etc...)
Stamina is spent on every attack, parry and dodge: an attack costs what its weapon costs, a parry 600 points and a dodge 400, and the character's armor raises all three (see 'Attack', 'Parry' and 'Dodge'). It can also be drained in less common situations, like parrying an opponent who carries a hatchet in the off-hand.


Stamina is slowly regained while the character is not attacking (except if he is under buffs like adrenaline, etc...) at the rate of 500/sec.
Stamina is slowly regained while the character is not attacking (unless he is under buffs like adrenaline, which let him recover while attacking) at the rate of 500 points per second.


== Stats ==
== Stats ==

Revision as of 05:05, 29 October 2026

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Stamina · Glossary · Slave Pits

The stamina score of a character represents his current energy and capability to perform an action in combat. It's displayed during combat through a yellow bar near the character's portrait.

Stamina is spent on every attack, parry and dodge: an attack costs what its weapon costs, a parry 600 points and a dodge 400, and the character's armor raises all three (see 'Attack', 'Parry' and 'Dodge'). It can also be drained in less common situations, like parrying an opponent who carries a hatchet in the off-hand.

Stamina is slowly regained while the character is not attacking (unless he is under buffs like adrenaline, which let him recover while attacking) at the rate of 500 points per second.

Stats

Category Combat