Attack (Slave Pits): Difference between revisions
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'''Attack''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Attack''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
Attack is the action available for a character when both combatants are idle. It's displayed during combat by showing the attack buttons, depicting three red | Attack is the action available for a character when both combatants are idle. It's displayed during combat by showing the attack buttons, depicting three red swords in the different attack directions, left, middle and right; if the character can use an item, the use item button is also shown; after each use, the item needs 60 seconds to be ready again, and the button shows the time left. | ||
When both fighters are idle (which also happens at the start of the combat), each of them alternates the possibility to perform an attack; the attack buttons show for 1sec (time modified by the current pressure) before changing and being offered to the other combatant. | When both fighters are idle (which also happens at the start of the combat), each of them alternates the possibility to perform an attack; the attack buttons show for 1sec (time modified by the current pressure) before changing and being offered to the other combatant. | ||
Revision as of 04:13, 29 October 2026
Attack · Glossary · Slave Pits
Attack is the action available for a character when both combatants are idle. It's displayed during combat by showing the attack buttons, depicting three red swords in the different attack directions, left, middle and right; if the character can use an item, the use item button is also shown; after each use, the item needs 60 seconds to be ready again, and the button shows the time left.
When both fighters are idle (which also happens at the start of the combat), each of them alternates the possibility to perform an attack; the attack buttons show for 1sec (time modified by the current pressure) before changing and being offered to the other combatant.
If a character chooses to attack, the system verifies if he has enough stamina to perform the action; if not, the button visually shakes and nothing more happens; if the fighter has enough stamina, it's spent and the attack animation begins.
The attack lasts a variable amount of time usually referred to as 'attack time', that depends on the weapon used, the character talents, the pressure, etc... and offers the opponent the chance to parry or dodge the attack, with different time spans: some attacks are easier to dodge and others to parry, with 'easier' meaning that they offer more time to perform the chosen action.
Like any other combat action, the closer the action button is pressed to the shining center of the animation, the less deviation the action will have and several bonuses will apply to it: a critical hit if it has no deviation at all, less parry and dodge time, and more chain time if the strike hits.
Stats
| Category | Combat |
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