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Profits (Slave Pits): Difference between revisions

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'''Profits''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''
'''Profits''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''


Profits represents the character's capacity to acquire services and articles.
Profits represents the character's capacity to acquire [[Services (Slave Pits)|services]] and articles.


In the story game mode, profits does not directly represent money, but the favor earned by the current overseer of the character; can not be saved from one combat to the next and can only be spent on services.
In the story game mode, profits does not directly represent money, but the favor earned by the current overseer of the character; it depends on how each combat went, can not be saved from one combat to the next and can only be spent on services.


In the tournament game mode, profits are used as money to buy any kind of service or article provided by different trainers, smiths, traders, etc... They can also affect or be affected by some events or quests.
In the [[Slave Pits/Tournament|tournament]] game mode, profits are coins: they are earned in combats and events, and spent on the services of a dealer, the weapons of a smith, the [[Talent (Slave Pits)|talents]] of a master (a talent costs as many coins as its [[Reputation (Slave Pits)|reputation]] cost) and the training of a trainer. Whatever is sold back returns two thirds of its price. Coins can also affect or be affected by some events or quests.
 
In the [[Slave Pits/Endless|endless tournament]], every combat won pays coins, more in each later [[Phase (Slave Pits)|phase]], and that is where most of a fighter's coins come from; winning a phase adds a prize, and every phase after the first has a small entry fee. Talents and training get more expensive as the fighter grows.


== Stats ==
== Stats ==

Latest revision as of 02:28, 31 October 2026

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Profits · Glossary · Slave Pits

Profits represents the character's capacity to acquire services and articles.

In the story game mode, profits does not directly represent money, but the favor earned by the current overseer of the character; it depends on how each combat went, can not be saved from one combat to the next and can only be spent on services.

In the tournament game mode, profits are coins: they are earned in combats and events, and spent on the services of a dealer, the weapons of a smith, the talents of a master (a talent costs as many coins as its reputation cost) and the training of a trainer. Whatever is sold back returns two thirds of its price. Coins can also affect or be affected by some events or quests.

In the endless tournament, every combat won pays coins, more in each later phase, and that is where most of a fighter's coins come from; winning a phase adds a prize, and every phase after the first has a small entry fee. Talents and training get more expensive as the fighter grows.

Stats

Category General