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'''Hit''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Hit''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
A hit is the combat event that happens if an attack or item usage is wrongly parried/dodged, either because an incorrect direction was chosen or the defender remained idle. | A hit is the combat event that happens if an [[Attack (Slave Pits)|attack]] or item usage is wrongly parried/dodged, either because an incorrect direction was chosen or the defender remained idle. | ||
A weapon hit reduces the opponent's life in an amount depending on the weapon damage, different effects, vulnerable spot, talents, etc... It can also be reduced by the damage reduction of the defender's armor. The tier of the equipment also counts: weapons and armor come in wood, carapace and iron. A weapon one tier above the defender's best armor piece deals 10% more damage, and two tiers above deals 25% more; a defender with no armor counts as wood. A higher-tier armor piece also gives more damage reduction. A weapon hit is critical if the attack had no deviation at all, adding the weapon's critical multiplier to the regular damage (+30% means 30% more damage); it can also be raised by various talents, effects, etc... | A weapon hit reduces the opponent's [[Life (Slave Pits)|life]] in an amount depending on the weapon damage, different effects, [[Vulnerable spot (Slave Pits)|vulnerable spot]], [[Talent (Slave Pits)|talents]], etc... It can also be reduced by the damage reduction of the defender's armor. The tier of the equipment also counts: weapons and armor come in [[Wood (Slave Pits)|wood]], [[Carapace (Slave Pits)|carapace]] and [[Iron (Slave Pits)|iron]]. A weapon one tier above the defender's best armor piece deals 10% more damage, and two tiers above deals 25% more; a defender with no armor counts as wood. A higher-tier armor piece also gives more damage reduction. A weapon hit is critical if the attack had no deviation at all, adding the weapon's critical multiplier to the regular damage (+30% means 30% more damage); it can also be raised by various talents, effects, etc... | ||
An item usage hit usually causes some kind of debuff on the opponent, depending on the item used, but not direct damage. | An item usage hit usually causes some kind of debuff on the opponent, depending on the item used, but not direct damage. | ||
Additionally, a hit is always the ending movement of a possible combo, triggering its effects. | Additionally, a hit is always the ending movement of a possible [[Combo (Slave Pits)|combo]], triggering its effects. | ||
== Stats == | == Stats == | ||
Latest revision as of 02:21, 31 October 2026
Hit · Glossary · Slave Pits
A hit is the combat event that happens if an attack or item usage is wrongly parried/dodged, either because an incorrect direction was chosen or the defender remained idle.
A weapon hit reduces the opponent's life in an amount depending on the weapon damage, different effects, vulnerable spot, talents, etc... It can also be reduced by the damage reduction of the defender's armor. The tier of the equipment also counts: weapons and armor come in wood, carapace and iron. A weapon one tier above the defender's best armor piece deals 10% more damage, and two tiers above deals 25% more; a defender with no armor counts as wood. A higher-tier armor piece also gives more damage reduction. A weapon hit is critical if the attack had no deviation at all, adding the weapon's critical multiplier to the regular damage (+30% means 30% more damage); it can also be raised by various talents, effects, etc...
An item usage hit usually causes some kind of debuff on the opponent, depending on the item used, but not direct damage.
Additionally, a hit is always the ending movement of a possible combo, triggering its effects.
Stats
| Category | Combat |
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