Scenario (Slave Pits): Difference between revisions
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{{Game data|Slave Pits | {{Game data|Slave Pits}} | ||
'''Scenario''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Scenario''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
In the story or tournament modes, some combats are conducted in special scenarios. These combats are especially dangerous because they hinder the player character in some way (depending on the particular scenario) but they don't affect the opponent. | In the story or [[Slave Pits/Tournament|tournament]] modes, some combats are conducted in special scenarios. These combats are especially dangerous because they hinder the player character in some way (depending on the particular scenario) but they don't affect the opponent. | ||
* '''Caltrops:''' affect any [[Dodge (Slave Pits)|dodge]] action by increasing its cost and reducing the available dodge time. | |||
* '''Cage:''' affects any [[Parry (Slave Pits)|parry]] action by increasing its cost and reducing the available parry time. | |||
* '''Barricades:''' reduce the damage inflicted on the opponent until they are broken down. | |||
* '''Coal:''' reduces the character's [[Life (Slave Pits)|life]] every time he performs any action with more than 0 [[Attack (Slave Pits)|deviation]], in an amount proportional to the deviation value. | |||
== Stats == | == Stats == | ||
Latest revision as of 02:21, 31 October 2026
Scenario · Glossary · Slave Pits
In the story or tournament modes, some combats are conducted in special scenarios. These combats are especially dangerous because they hinder the player character in some way (depending on the particular scenario) but they don't affect the opponent.
- Caltrops: affect any dodge action by increasing its cost and reducing the available dodge time.
- Cage: affects any parry action by increasing its cost and reducing the available parry time.
- Barricades: reduce the damage inflicted on the opponent until they are broken down.
- Coal: reduces the character's life every time he performs any action with more than 0 deviation, in an amount proportional to the deviation value.
Stats
| Category | Combat |
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