Balance (Slave Pits): Difference between revisions
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Slave Pits: stats on the 100 scale, surge over time, forfeit talents |
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{{Game data|Slave Pits | {{Game data|Slave Pits}} | ||
'''Balance''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Balance''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
The balance score of a character represents his current equilibrium and capability to | The balance score of a character represents his current equilibrium and capability to [[Dodge (Slave Pits)|dodge]] a strike. It's displayed during combat through a green bar near the character's portrait. | ||
Balance is | Balance is spent when the character dodges successfully: 60 points by default, and less the better the dodge is timed (see 'Dodge'). Some [[Talent (Slave Pits)|talents]] and effects of the opponent can also make a character lose balance. | ||
Balance is slowly regained while the character is not attacking ( | Balance is slowly regained while the character is not attacking (unless he possesses talents like '[[Combat Motion (Slave Pits)|Combat Motion]]', which let him recover while attacking) at the rate of 5 points per second. | ||
== Stats == | == Stats == | ||
Latest revision as of 01:58, 5 November 2026
Balance · Glossary · Slave Pits
The balance score of a character represents his current equilibrium and capability to dodge a strike. It's displayed during combat through a green bar near the character's portrait.
Balance is spent when the character dodges successfully: 60 points by default, and less the better the dodge is timed (see 'Dodge'). Some talents and effects of the opponent can also make a character lose balance.
Balance is slowly regained while the character is not attacking (unless he possesses talents like 'Combat Motion', which let him recover while attacking) at the rate of 5 points per second.
Stats
| Category | Combat |
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