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Chain (Slave Pits): Difference between revisions

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Slave Pits 1.05
 
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{{Languages}}
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{{Game data|Slave Pits|1.05}}
{{Game data|Slave Pits}}
'''Chain''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''
'''Chain''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''


Chain is the action available for a character just after he has achieved a hit on his opponent. It's displayed during combat by showing the attack buttons, depicting three red arrows in the different attack directions, left, middle and right; if the character can use an item, the use item button is also shown; after each use, the item needs 60 seconds to be ready again, and the button shows the time left.
Chain is the action available for a character just after he has landed a [[Hit (Slave Pits)|hit]] on his opponent. It uses the same [[Attack (Slave Pits)|attack]] buttons as an attack (and the use item button, if an item is [[Ready (Slave Pits)|ready]]).


If the character's strike hits the opponent, he has the chance to strike again; the attack buttons show for a variable time depending on the previous attack deviation, the pressure, the character talents, etc...
The attack buttons show for a variable amount of time, the 'chain time', that depends on the deviation of the attack that hit, the [[Pressure (Slave Pits)|pressure]], the character's [[Talent (Slave Pits)|talents]], etc...


If a character chooses to perform a chain, the system verifies if he has enough stamina to perform the action; if not, the button visually shakes and nothing more happens; if the fighter has enough stamina, it's spent and a regular attack begins. A chain keeps half of the current pressure for its calculations, but after it, the pressure resets to its lowest value of 1.0.
If the character chooses to chain, the [[Stamina (Slave Pits)|stamina]] is checked and spent as for any attack, and a regular attack begins. A hit takes away half of the current pressure (less with some off-hand weapons or talents) and the chained attack is made with the rest; after it, the pressure resets completely.


A chain not used for any reason is considered 'forfeit', and both combatants are considered idle again.
A chain not used for any reason is 'forfeit', and both combatants are idle again.


== Stats ==
== Stats ==

Latest revision as of 02:21, 31 October 2026

English · Español · Català

Chain · Glossary · Slave Pits

Chain is the action available for a character just after he has landed a hit on his opponent. It uses the same attack buttons as an attack (and the use item button, if an item is ready).

The attack buttons show for a variable amount of time, the 'chain time', that depends on the deviation of the attack that hit, the pressure, the character's talents, etc...

If the character chooses to chain, the stamina is checked and spent as for any attack, and a regular attack begins. A hit takes away half of the current pressure (less with some off-hand weapons or talents) and the chained attack is made with the rest; after it, the pressure resets completely.

A chain not used for any reason is 'forfeit', and both combatants are idle again.

Stats

Category Combat