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Attack (Slave Pits): Difference between revisions

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Slave Pits 1.05
 
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{{Languages}}
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{{Game data|Slave Pits|1.05}}
{{Game data|Slave Pits}}
'''Attack''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''
'''Attack''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''


Attack is the action available for a character when both combatants are idle. It's displayed during combat by showing the attack buttons, depicting three red arrows in the different attack directions, left, middle and right; if the character can use an item, the use item button is also shown; after each use, the item needs 60 seconds to be ready again, and the button shows the time left.
Attack is the action available for a character when both combatants are idle. It's displayed during combat by showing the attack buttons: three red [[Sword (Slave Pits)|swords]] pointing in the different attack directions, left, middle and right. If the character can use an item, the use item button is also shown; after each use, the item needs 60 seconds to be ready again (30 with '[[Hidden Tricks (Slave Pits)|Hidden Tricks]]'), and the button shows the time left.


When both fighters are idle (which also happens at the start of the combat), each of them alternates the possibility to perform an attack; the attack buttons show for 1sec (time modified by the current pressure) before changing and being offered to the other combatant.
When both fighters are idle (which also happens at the start of the combat), the chance to attack alternates between them: the attack buttons show for 1 second (modified by the current [[Pressure (Slave Pits)|pressure]]) before they are offered to the other combatant.


If a character chooses to attack, the system verifies if he has enough stamina to perform the action; if not, the button visually shakes and nothing more happens; if the fighter has enough stamina, it's spent and the attack animation begins.
If a character chooses to attack, the system verifies that he has enough [[Stamina (Slave Pits)|stamina]]; if not, the button shakes and nothing more happens; if he has, the stamina is spent and the attack animation begins. The stamina cost of an attack is the weapon's, raised by the character's armor, and some [[Talent (Slave Pits)|talents]] reduce it.


The attack lasts a variable amount of time usually referred to as 'attack time', that depends on the weapon used, the character talents, the pressure, etc... and offers the opponent the chance to parry or dodge the attack, with different time spans: some attacks are easier to dodge and others to parry, with 'easier' meaning that they offer more time to perform the chosen action.
The attack lasts a variable amount of time, the 'attack time', that depends on the weapon, the character's talents, the pressure, etc... During it, the opponent can [[Parry (Slave Pits)|parry]] or [[Dodge (Slave Pits)|dodge]]: some attacks leave more time to parry and others more time to dodge.


Like any other combat action, the closer the action button is pressed to the yellow center of the animation, the less deviation the action will have and several bonuses will apply to it: a critical hit if it has no deviation at all, less parry and dodge time, and more chain time if the strike hits.
Like any other combat action, the closer the button is pressed to the shining center of its animation, the less deviation the action has and the better it works: an attack with no deviation at all is a critical [[Hit (Slave Pits)|hit]], and the less deviation, the less time the opponent has to parry or dodge, and the more [[Chain (Slave Pits)|chain]] time the attacker gets if the strike hits.


== Stats ==
== Stats ==

Latest revision as of 02:21, 31 October 2026

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Attack · Glossary · Slave Pits

Attack is the action available for a character when both combatants are idle. It's displayed during combat by showing the attack buttons: three red swords pointing in the different attack directions, left, middle and right. If the character can use an item, the use item button is also shown; after each use, the item needs 60 seconds to be ready again (30 with 'Hidden Tricks'), and the button shows the time left.

When both fighters are idle (which also happens at the start of the combat), the chance to attack alternates between them: the attack buttons show for 1 second (modified by the current pressure) before they are offered to the other combatant.

If a character chooses to attack, the system verifies that he has enough stamina; if not, the button shakes and nothing more happens; if he has, the stamina is spent and the attack animation begins. The stamina cost of an attack is the weapon's, raised by the character's armor, and some talents reduce it.

The attack lasts a variable amount of time, the 'attack time', that depends on the weapon, the character's talents, the pressure, etc... During it, the opponent can parry or dodge: some attacks leave more time to parry and others more time to dodge.

Like any other combat action, the closer the button is pressed to the shining center of its animation, the less deviation the action has and the better it works: an attack with no deviation at all is a critical hit, and the less deviation, the less time the opponent has to parry or dodge, and the more chain time the attacker gets if the strike hits.

Stats

Category Combat