Slave Pits/Weapons: Difference between revisions
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Glossary, Constellations, Opponents and Talents as dictionaries |
Slave Pits: weapon balance, riposte cost, Onur with a dagger |
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''[[Slave Pits|Slave Pits]]'' · 10 entries | ''[[Slave Pits|Slave Pits]]'' · 10 entries | ||
The weapon selected by a fighter has a major impact on his combat style. Different weapons have different stats that make them more suitable combined with certain talents and/or used against specific enemies. Changing weapons between combats to adapt the character's strategy to the next opponent's attributes is one of the most critical decisions of the game. | The weapon selected by a fighter has a major impact on his combat style. Different weapons have different stats that make them more suitable combined with certain [[Talent (Slave Pits)|talents]] and/or used against specific enemies. Changing weapons between combats to adapt the character's strategy to the next opponent's attributes is one of the most critical decisions of the game. | ||
Generally speaking, two-handed weapons are harder to parry than one-handed weapons, but easier to dodge, and the other way around. One-handed weapons should always be used in combination with an off-hand weapon to get its bonus: there's no advantage to fighting with a single one-handed weapon. Two-handed weapons are generally more damaging too. | Generally speaking, two-handed weapons are harder to [[Parry (Slave Pits)|parry]] than one-handed weapons, but easier to [[Dodge (Slave Pits)|dodge]], and the other way around. One-handed weapons should always be used in combination with an off-hand weapon to get its bonus: there's no advantage to fighting with a single one-handed weapon. Two-handed weapons are generally more damaging too. | ||
Swords and longswords are fast and light weapons very useful to trigger combos or on-hit effects due to the lower cost of stamina per attack, but they lack high damage on their own. | [[Sword (Slave Pits)|Swords]] and [[Longsword (Slave Pits)|longswords]] are fast and light weapons very useful to trigger [[Combo (Slave Pits)|combos]] or on-hit effects due to the lower cost of [[Stamina (Slave Pits)|stamina]] per [[Attack (Slave Pits)|attack]], but they lack high damage on their own. | ||
Hatchets and axes are very slow and medium-heavy weapons with a really high critical multiplier, perfect to inflict a lot of damage with the proper talents; they are usually a great option against armored opponents. | [[Hatchet (Slave Pits)|Hatchets]] and [[Axe (Slave Pits)|axes]] are very slow and medium-heavy weapons with a really high critical multiplier, perfect to inflict a lot of damage with the proper talents; they are usually a great option against armored opponents. | ||
Maces and hammers are the heaviest weapons, very costly in stamina per attack, but well-rounded in the rest of their stats. They make a good weapon for beginners to learn to manage their character's stamina and a safe choice against many opponents. | [[Mace (Slave Pits)|Maces]] and [[Hammer (Slave Pits)|hammers]] are the heaviest weapons, very costly in stamina per attack, but well-rounded in the rest of their stats. They make a good weapon for beginners to learn to manage their character's stamina and a safe choice against many opponents. | ||
Whips and spears are special weapons: the whip is a one-handed weapon harder to parry than the others, and the spear a two-handed weapon harder to dodge than the others, but they lack in other stats. They can be a perfect match for a special combination of talents and/or fighting styles. | [[Whip (Slave Pits)|Whips]] and [[Spear (Slave Pits)|spears]] are special weapons: the whip is a one-handed weapon harder to parry than the others, and the spear a two-handed weapon harder to dodge than the others, but they lack in other stats. They can be a perfect match for a special combination of talents and/or fighting styles. | ||
The dagger is an inferior type of weapon (unless the character manages to learn how to improve them) and should only be used as an off-hand weapon in normal circumstances. | The [[Dagger (Slave Pits)|dagger]] is an inferior type of weapon (unless the character manages to learn how to improve them) and should only be used as an off-hand weapon in normal circumstances. | ||
If the character chooses to carry a one-handed weapon he can use any other one-handed weapon (including the shield) as an off-hand weapon. Different off-hand weapons offer different specific bonuses that can give the character an edge in combat if played around them. | If the character chooses to carry a one-handed weapon he can use any other one-handed weapon (including the [[Shield (Slave Pits)|shield]]) as an off-hand weapon. Different off-hand weapons offer different specific bonuses that can give the character an edge in combat if played around them. | ||
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! Name !! Hands !! Base damage !! Critical multiplier !! Stamina cost !! Attack time !! Parry time !! Dodge time !! Parry time with dagger fighting !! Dodge time with dagger fighting !! Off-hand !! Off-hand only !! Weapon debuff !! Debuff strength !! Life lost per second !! Debuff duration !! Price !! Sell price | ! Name !! Hands !! Base damage !! Critical multiplier !! Stamina cost !! Attack time !! Parry time !! Dodge time !! Parry time with dagger fighting !! Dodge time with dagger fighting !! Off-hand !! Off-hand only !! Weapon debuff !! Debuff strength !! Life lost per second !! Debuff duration !! Price !! Sell price | ||
|- | |- | ||
| [[Dagger (Slave Pits)|Dagger]] || 1 || | | [[Dagger (Slave Pits)|Dagger]] || 1 || 7.5 || 25% || 15 || 3.0 s || x1.0 || x1.0 || x0.75 || x0.75 || Yes || No || [[Bleeding (Slave Pits)|Bleeding]] || || 1 || 10 s || || | ||
|- | |- | ||
| [[Mace (Slave Pits)|Mace]] || 1 || | | [[Mace (Slave Pits)|Mace]] || 1 || 20 || 15% || 25 || 3.0 s || x1.0 || x0.5 || || || Yes || No || [[Stunned (Slave Pits)|Stunned]] || 25% || || 20 s || 20 coins || 13 coins | ||
|- | |- | ||
| [[Hatchet (Slave Pits)|Hatchet]] || 1 || | | [[Hatchet (Slave Pits)|Hatchet]] || 1 || 15 || 30% || 20 || 3.3 s || x1.0 || x0.5 || || || Yes || No || [[Exhausted (Slave Pits)|Exhausted]] || 20% || || 20 s || 20 coins || 13 coins | ||
|- | |- | ||
| [[Sword (Slave Pits)|Sword]] || 1 || | | [[Sword (Slave Pits)|Sword]] || 1 || 10 || 10% || 15 || 2.7 s || x1.0 || x0.5 || || || Yes || No || [[Bleeding (Slave Pits)|Bleeding]] || || 1 || 10 s || 20 coins || 13 coins | ||
|- | |- | ||
| [[Whip (Slave Pits)|Whip]] || 1 || | | [[Whip (Slave Pits)|Whip]] || 1 || 7 || 10% || 22.5 || 2.4 s || x0.8 || x0.5 || || || No || No || [[Stunned (Slave Pits)|Stunned]] || 25% || || 20 s || 20 coins || 13 coins | ||
|- | |- | ||
| [[Hammer (Slave Pits)|Hammer]] || 2 || | | [[Hammer (Slave Pits)|Hammer]] || 2 || 25 || 15% || 30 || 3.0 s || x0.5 || x1.0 || || || No || No || [[Stunned (Slave Pits)|Stunned]] || 25% || || 20 s || 20 coins || 13 coins | ||
|- | |- | ||
| [[Axe (Slave Pits)|Axe]] || 2 || | | [[Axe (Slave Pits)|Axe]] || 2 || 18.5 || 30% || 24 || 3.3 s || x0.5 || x1.0 || || || No || No || [[Exhausted (Slave Pits)|Exhausted]] || 20% || || 20 s || 20 coins || 13 coins | ||
|- | |- | ||
| [[Longsword (Slave Pits)|Longsword]] || 2 || | | [[Longsword (Slave Pits)|Longsword]] || 2 || 12.5 || 10% || 18 || 2.7 s || x0.5 || x1.0 || || || No || No || [[Bleeding (Slave Pits)|Bleeding]] || || 1 || 10 s || 20 coins || 13 coins | ||
|- | |- | ||
| [[Spear (Slave Pits)|Spear]] || 2 || | | [[Spear (Slave Pits)|Spear]] || 2 || 9 || 25% || 30 || 2.7 s || x0.5 || x0.8 || || || No || No || [[Exhausted (Slave Pits)|Exhausted]] || 20% || || 20 s || 20 coins || 13 coins | ||
|- | |- | ||
| [[Shield (Slave Pits)|Shield]] || 1 || || || || || || || || || Yes || Yes || || || || || 10 coins || 6 coins | | [[Shield (Slave Pits)|Shield]] || 1 || || || || || || || || || Yes || Yes || || || || || 10 coins || 6 coins | ||
Latest revision as of 15:29, 8 November 2026
Slave Pits · 10 entries
The weapon selected by a fighter has a major impact on his combat style. Different weapons have different stats that make them more suitable combined with certain talents and/or used against specific enemies. Changing weapons between combats to adapt the character's strategy to the next opponent's attributes is one of the most critical decisions of the game.
Generally speaking, two-handed weapons are harder to parry than one-handed weapons, but easier to dodge, and the other way around. One-handed weapons should always be used in combination with an off-hand weapon to get its bonus: there's no advantage to fighting with a single one-handed weapon. Two-handed weapons are generally more damaging too.
Swords and longswords are fast and light weapons very useful to trigger combos or on-hit effects due to the lower cost of stamina per attack, but they lack high damage on their own.
Hatchets and axes are very slow and medium-heavy weapons with a really high critical multiplier, perfect to inflict a lot of damage with the proper talents; they are usually a great option against armored opponents.
Maces and hammers are the heaviest weapons, very costly in stamina per attack, but well-rounded in the rest of their stats. They make a good weapon for beginners to learn to manage their character's stamina and a safe choice against many opponents.
Whips and spears are special weapons: the whip is a one-handed weapon harder to parry than the others, and the spear a two-handed weapon harder to dodge than the others, but they lack in other stats. They can be a perfect match for a special combination of talents and/or fighting styles.
The dagger is an inferior type of weapon (unless the character manages to learn how to improve them) and should only be used as an off-hand weapon in normal circumstances.
If the character chooses to carry a one-handed weapon he can use any other one-handed weapon (including the shield) as an off-hand weapon. Different off-hand weapons offer different specific bonuses that can give the character an edge in combat if played around them.
| Name | Hands | Base damage | Critical multiplier | Stamina cost | Attack time | Parry time | Dodge time | Parry time with dagger fighting | Dodge time with dagger fighting | Off-hand | Off-hand only | Weapon debuff | Debuff strength | Life lost per second | Debuff duration | Price | Sell price |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dagger | 1 | 7.5 | 25% | 15 | 3.0 s | x1.0 | x1.0 | x0.75 | x0.75 | Yes | No | Bleeding | 1 | 10 s | |||
| Mace | 1 | 20 | 15% | 25 | 3.0 s | x1.0 | x0.5 | Yes | No | Stunned | 25% | 20 s | 20 coins | 13 coins | |||
| Hatchet | 1 | 15 | 30% | 20 | 3.3 s | x1.0 | x0.5 | Yes | No | Exhausted | 20% | 20 s | 20 coins | 13 coins | |||
| Sword | 1 | 10 | 10% | 15 | 2.7 s | x1.0 | x0.5 | Yes | No | Bleeding | 1 | 10 s | 20 coins | 13 coins | |||
| Whip | 1 | 7 | 10% | 22.5 | 2.4 s | x0.8 | x0.5 | No | No | Stunned | 25% | 20 s | 20 coins | 13 coins | |||
| Hammer | 2 | 25 | 15% | 30 | 3.0 s | x0.5 | x1.0 | No | No | Stunned | 25% | 20 s | 20 coins | 13 coins | |||
| Axe | 2 | 18.5 | 30% | 24 | 3.3 s | x0.5 | x1.0 | No | No | Exhausted | 20% | 20 s | 20 coins | 13 coins | |||
| Longsword | 2 | 12.5 | 10% | 18 | 2.7 s | x0.5 | x1.0 | No | No | Bleeding | 1 | 10 s | 20 coins | 13 coins | |||
| Spear | 2 | 9 | 25% | 30 | 2.7 s | x0.5 | x0.8 | No | No | Exhausted | 20% | 20 s | 20 coins | 13 coins | |||
| Shield | 1 | Yes | Yes | 10 coins | 6 coins |