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Balance (Slave Pits): Difference between revisions

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Slave Pits: new export
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Slave Pits: stats on the 100 scale, surge over time, forfeit talents
 
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'''Balance''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''
'''Balance''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''


The balance score of a character represents his current equilibrium and capability to dodge a strike. It's displayed during combat through a green bar near the character's portrait.
The balance score of a character represents his current equilibrium and capability to [[Dodge (Slave Pits)|dodge]] a strike. It's displayed during combat through a green bar near the character's portrait.


Balance is spent when the character dodges successfully: 6000 points by default, and less the better the dodge is timed (see 'Dodge'). Some talents and effects of the opponent can also make a character lose balance.
Balance is spent when the character dodges successfully: 60 points by default, and less the better the dodge is timed (see 'Dodge'). Some [[Talent (Slave Pits)|talents]] and effects of the opponent can also make a character lose balance.


Balance is slowly regained while the character is not attacking (unless he possesses talents like 'Combat Motion', which let him recover while attacking) at the rate of 500 points per second.
Balance is slowly regained while the character is not attacking (unless he possesses talents like '[[Combat Motion (Slave Pits)|Combat Motion]]', which let him recover while attacking) at the rate of 5 points per second.


== Stats ==
== Stats ==

Latest revision as of 01:58, 5 November 2026

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Balance · Glossary · Slave Pits

The balance score of a character represents his current equilibrium and capability to dodge a strike. It's displayed during combat through a green bar near the character's portrait.

Balance is spent when the character dodges successfully: 60 points by default, and less the better the dodge is timed (see 'Dodge'). Some talents and effects of the opponent can also make a character lose balance.

Balance is slowly regained while the character is not attacking (unless he possesses talents like 'Combat Motion', which let him recover while attacking) at the rate of 5 points per second.

Stats

Category Combat