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Chain (Slave Pits): Difference between revisions

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Slave Pits: new export
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Link the first mention of other pages in the game descriptions
 
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'''Chain''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''
'''Chain''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''


Chain is the action available for a character just after he has landed a hit on his opponent. It uses the same attack buttons as an attack (and the use item button, if an item is ready).
Chain is the action available for a character just after he has landed a [[Hit (Slave Pits)|hit]] on his opponent. It uses the same [[Attack (Slave Pits)|attack]] buttons as an attack (and the use item button, if an item is [[Ready (Slave Pits)|ready]]).


The attack buttons show for a variable amount of time, the 'chain time', that depends on the deviation of the attack that hit, the pressure, the character's talents, etc...
The attack buttons show for a variable amount of time, the 'chain time', that depends on the deviation of the attack that hit, the [[Pressure (Slave Pits)|pressure]], the character's [[Talent (Slave Pits)|talents]], etc...


If the character chooses to chain, the stamina is checked and spent as for any attack, and a regular attack begins. A hit takes away half of the current pressure (less with some off-hand weapons or talents) and the chained attack is made with the rest; after it, the pressure resets completely.
If the character chooses to chain, the [[Stamina (Slave Pits)|stamina]] is checked and spent as for any attack, and a regular attack begins. A hit takes away half of the current pressure (less with some off-hand weapons or talents) and the chained attack is made with the rest; after it, the pressure resets completely.


A chain not used for any reason is 'forfeit', and both combatants are idle again.
A chain not used for any reason is 'forfeit', and both combatants are idle again.

Latest revision as of 02:21, 31 October 2026

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Chain · Glossary · Slave Pits

Chain is the action available for a character just after he has landed a hit on his opponent. It uses the same attack buttons as an attack (and the use item button, if an item is ready).

The attack buttons show for a variable amount of time, the 'chain time', that depends on the deviation of the attack that hit, the pressure, the character's talents, etc...

If the character chooses to chain, the stamina is checked and spent as for any attack, and a regular attack begins. A hit takes away half of the current pressure (less with some off-hand weapons or talents) and the chained attack is made with the rest; after it, the pressure resets completely.

A chain not used for any reason is 'forfeit', and both combatants are idle again.

Stats

Category Combat