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Balance (Slave Pits): Difference between revisions

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Slave Pits: stats on the 100 scale, surge over time, forfeit talents
 
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'''Balance''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''
'''Balance''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''


The balance score of a character represents his current equilibrium and capability to perform a dodge against a strike. It's displayed during combat through a green bar near the character's portrait.
The balance score of a character represents his current equilibrium and capability to [[Dodge (Slave Pits)|dodge]] a strike. It's displayed during combat through a green bar near the character's portrait.


Balance is reduced when the character executes a successful dodge by a variable amount (depending on the action's deviation).
Balance is spent when the character dodges successfully: 60 points by default, and less the better the dodge is timed (see 'Dodge'). Some [[Talent (Slave Pits)|talents]] and effects of the opponent can also make a character lose balance.


Balance is slowly regained while the character is not attacking (except if he possesses talents like Combat Motion, etc...) at the rate of 500/sec.
Balance is slowly regained while the character is not attacking (unless he possesses talents like '[[Combat Motion (Slave Pits)|Combat Motion]]', which let him recover while attacking) at the rate of 5 points per second.


== Stats ==
== Stats ==

Latest revision as of 01:58, 5 November 2026

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Balance · Glossary · Slave Pits

The balance score of a character represents his current equilibrium and capability to dodge a strike. It's displayed during combat through a green bar near the character's portrait.

Balance is spent when the character dodges successfully: 60 points by default, and less the better the dodge is timed (see 'Dodge'). Some talents and effects of the opponent can also make a character lose balance.

Balance is slowly regained while the character is not attacking (unless he possesses talents like 'Combat Motion', which let him recover while attacking) at the rate of 5 points per second.

Stats

Category Combat