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Slave Pits/Combat: Difference between revisions

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Slave Pits: overview, modes, story, editions; glossary intros
 
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* '''Three directions.''' Attacks and parries go left, middle or right; dodges go left or right. Red buttons [[Attack (Slave Pits)|attack]]. Blue buttons [[Parry (Slave Pits)|parry]], towards the '''same''' side as the incoming blow. Green buttons [[Dodge (Slave Pits)|dodge]], towards the '''opposite''' side.
* '''Three directions.''' Attacks and parries go left, middle or right; dodges go left or right. Red buttons [[Attack (Slave Pits)|attack]]. Blue buttons [[Parry (Slave Pits)|parry]], towards the '''same''' side as the incoming blow. Green buttons [[Dodge (Slave Pits)|dodge]], towards the '''opposite''' side.
* '''Taking turns.''' When both fighters are idle, the chance to attack passes back and forth between them. The defender has a short window to parry or dodge. Some weapons are easier to parry, others easier to dodge.
* '''Taking turns.''' When both fighters are idle, the chance to attack passes back and forth between them. The defender has a short window to parry or dodge. Some weapons are easier to parry, others easier to dodge.
* '''Timing.''' Every button shows an animation with a yellow centre: the closer to the centre you press, the better the result. A perfect attack is a critical [[Hit (Slave Pits)|hit]].
* '''Timing.''' Every button shows an animation with a shining centre: the closer to it you press, the less deviation and the better the result. A perfect attack is a critical [[Hit (Slave Pits)|hit]].
* '''After the exchange.''' A [[Chain (Slave Pits)|chain]] lets the fighter who has just landed a hit attack again at once. A [[Risposte (Slave Pits)|riposte]] lets a fighter who has just parried strike straight back.
* '''After the exchange.''' A [[Chain (Slave Pits)|chain]] lets the fighter who has just landed a hit attack again at once. A [[Risposte (Slave Pits)|riposte]] lets a fighter who has just parried or dodged strike straight back.
* '''[[Pressure (Slave Pits)|Pressure]].''' It builds while nobody lands a blow, and makes everything faster.
* '''[[Pressure (Slave Pits)|Pressure]].''' It builds while nobody lands a blow, and makes everything faster.


== Three bars ==
== Three bars ==
* '''[[Life (Slave Pits)|Life]]''': lose it and you lose the fight.
* '''[[Life (Slave Pits)|Life]]''': lose it and you lose the fight.
* '''[[Stamina (Slave Pits)|Stamina]]''': pays for attacks and defences.
* '''[[Stamina (Slave Pits)|Stamina]]''': pays for every action: an attack costs its weapon's stamina, a parry 600 and a dodge 400, and armour raises them all. It recovers at 500 per second while you are not attacking.
* '''[[Balance (Slave Pits)|Balance]]''': dodging spends it.
* '''[[Balance (Slave Pits)|Balance]]''': a successful dodge spends it, 6000 by default and down to half for a perfect one. It also recovers at 500 per second.


== Turning a fight ==
== Turning a fight ==
* '''[[Vulnerable spot (Slave Pits)|Vulnerable spot]].''' One direction is marked on the opponent, and hitting it deals extra damage.
* '''[[Vulnerable spot (Slave Pits)|Vulnerable spot]].''' A violet border marks one attack direction, and hitting it deals 15% more base damage.
* '''[[Surge (Slave Pits)|Surge]].''' The orange bar fills as you take damage. When it is full you can spend it: by default it restores stamina and balance, and some talents turn it into a special effect instead.
* '''[[Surge (Slave Pits)|Surge]].''' The orange bar fills as you take damage. When it is full you can spend it: by default it restores stamina and balance, and some talents turn it into a special effect instead.
* '''[[Combo (Slave Pits)|Combos]].''' Sequences of actions in a strict order that end in an attack, such as a dodge followed by an attack on the same side. Talents unlock them.
* '''[[Combo (Slave Pits)|Combos]].''' Sequences of actions in a strict order that end in an attack, such as a dodge followed by an attack on the same side. Talents unlock them.
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== Building a fighter ==
== Building a fighter ==
* '''[[Slave Pits/Weapons|Weapons]].''' One-handed weapons pair with an off-hand weapon or a shield, and each off-hand gives its own bonus. Two-handed weapons hit harder and are harder to parry, but easier to dodge.
* '''[[Slave Pits/Weapons|Weapons]].''' One-handed weapons pair with an off-hand weapon or a [[Shield (Slave Pits)|shield]], and each off-hand gives its own bonus. Two-handed weapons hit harder and are harder to parry, but easier to dodge.
* '''[[Slave Pits/Armor|Armor]]''' reduces damage, but costs stamina and slows you.
* '''[[Slave Pits/Armor|Armor]]''' reduces damage, but costs stamina and slows you.
* '''[[Slave Pits/Tier|Tier]].''' Equipment comes in wood, carapace and iron. A weapon of a higher tier hits harder, unless the opponent's armour is as good or better.
* '''[[Slave Pits/Tier|Tier]].''' Equipment comes in [[Wood (Slave Pits)|wood]], [[Carapace (Slave Pits)|carapace]] and [[Iron (Slave Pits)|iron]]. A weapon of a higher tier hits harder, unless the opponent's armour is as good or better.
* '''[[Slave Pits/Talents|Talents]]''' are bought with [[Reputation (Slave Pits)|reputation]]: five basic talents with three levels each, and many more that open up when their requirements are met.
* '''[[Slave Pits/Talents|Talents]]''' are bought with [[Reputation (Slave Pits)|reputation]]: five basic [[Talent (Slave Pits)|talents]] with three levels each, and many more that open up when their requirements are met.
* '''[[Slave Pits/Constellations|Constellations]]''' are suggested groups of talents, each a way to fight.
* '''[[Slave Pits/Constellations|Constellations]]''' are suggested groups of talents, each a way to fight.
* '''[[Slave Pits/Services|Services]]''' are bought before a fight: thrown items, equipment upgrades, care for your wounds, rumours about your opponent, and more.
* '''[[Slave Pits/Services|Services]]''' are bought before a fight: thrown items, equipment upgrades, care for your wounds, rumours about your opponent, and more.


[[Category:Slave Pits]]
[[Category:Slave Pits]]

Latest revision as of 02:28, 31 October 2026

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Slave Pits

Every fight in Slave Pits is a duel between two fighters, won by timing and by reading the opponent. The Glossary explains every term.

The basics

  • Three directions. Attacks and parries go left, middle or right; dodges go left or right. Red buttons attack. Blue buttons parry, towards the same side as the incoming blow. Green buttons dodge, towards the opposite side.
  • Taking turns. When both fighters are idle, the chance to attack passes back and forth between them. The defender has a short window to parry or dodge. Some weapons are easier to parry, others easier to dodge.
  • Timing. Every button shows an animation with a shining centre: the closer to it you press, the less deviation and the better the result. A perfect attack is a critical hit.
  • After the exchange. A chain lets the fighter who has just landed a hit attack again at once. A riposte lets a fighter who has just parried or dodged strike straight back.
  • Pressure. It builds while nobody lands a blow, and makes everything faster.

Three bars

  • Life: lose it and you lose the fight.
  • Stamina: pays for every action: an attack costs its weapon's stamina, a parry 600 and a dodge 400, and armour raises them all. It recovers at 500 per second while you are not attacking.
  • Balance: a successful dodge spends it, 6000 by default and down to half for a perfect one. It also recovers at 500 per second.

Turning a fight

  • Vulnerable spot. A violet border marks one attack direction, and hitting it deals 15% more base damage.
  • Surge. The orange bar fills as you take damage. When it is full you can spend it: by default it restores stamina and balance, and some talents turn it into a special effect instead.
  • Combos. Sequences of actions in a strict order that end in an attack, such as a dodge followed by an attack on the same side. Talents unlock them.
  • Effects. Buffs help you: Rage, Frenzy, Ready, Charged and Adrenaline. Debuffs hurt you: Stunned, Bleeding, Exhausted and Weakened.
  • Scenarios. Special fights that hinder only you: caltrops make dodging harder, a cage makes parrying harder, barricades soak up your damage until they break, and hot coal burns you for every imprecise action.
  • Thrown items. A Throwing shard, Klag powder or a Combat net can be thrown during the fight.

Building a fighter

  • Weapons. One-handed weapons pair with an off-hand weapon or a shield, and each off-hand gives its own bonus. Two-handed weapons hit harder and are harder to parry, but easier to dodge.
  • Armor reduces damage, but costs stamina and slows you.
  • Tier. Equipment comes in wood, carapace and iron. A weapon of a higher tier hits harder, unless the opponent's armour is as good or better.
  • Talents are bought with reputation: five basic talents with three levels each, and many more that open up when their requirements are met.
  • Constellations are suggested groups of talents, each a way to fight.
  • Services are bought before a fight: thrown items, equipment upgrades, care for your wounds, rumours about your opponent, and more.