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Risposte (Slave Pits): Difference between revisions

From Calima Saga Wiki
Game data (talk | contribs)
Slave Pits: stats on the 100 scale, surge over time, forfeit talents
Game data (talk | contribs)
Slave Pits: weapon balance, riposte cost, Onur with a dagger
 
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The attack buttons show for a variable amount of time, the 'risposte time', that depends on the deviation of the [[Parry (Slave Pits)|parry]] or [[Dodge (Slave Pits)|dodge]], the [[Pressure (Slave Pits)|pressure]], the character's [[Talent (Slave Pits)|talents]], etc...
The attack buttons show for a variable amount of time, the 'risposte time', that depends on the deviation of the [[Parry (Slave Pits)|parry]] or [[Dodge (Slave Pits)|dodge]], the [[Pressure (Slave Pits)|pressure]], the character's [[Talent (Slave Pits)|talents]], etc...


If the character chooses to riposte, the [[Stamina (Slave Pits)|stamina]] is checked and spent as for any attack, plus a small extra cost that grows with the deviation of the parry or dodge (up to 1 point), and a regular attack begins.
If the character chooses to riposte, the [[Stamina (Slave Pits)|stamina]] is checked and spent as for any attack, but the cost grows with the deviation of the parry or dodge, just as the damage a parry lets through does: nothing extra after a perfect defense, and up to 50% more after the worst one. Then a regular attack begins.


A risposte not used for any reason is 'forfeit', and both combatants are idle again.
A risposte not used for any reason is 'forfeit', and both combatants are idle again.

Latest revision as of 15:29, 8 November 2026

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Risposte · Glossary · Slave Pits

Risposte is the action available for a character just after he has parried or dodged his opponent's attack successfully. It uses the same attack buttons as an attack (and the use item button, if an item is ready).

The attack buttons show for a variable amount of time, the 'risposte time', that depends on the deviation of the parry or dodge, the pressure, the character's talents, etc...

If the character chooses to riposte, the stamina is checked and spent as for any attack, but the cost grows with the deviation of the parry or dodge, just as the damage a parry lets through does: nothing extra after a perfect defense, and up to 50% more after the worst one. Then a regular attack begins.

A risposte not used for any reason is 'forfeit', and both combatants are idle again.

Stats

Category Combat