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Dodge (Slave Pits): Difference between revisions

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Slave Pits: stats on the 100 scale, surge over time, forfeit talents
 
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'''Dodge''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''
'''Dodge''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''


Dodge is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the dodge buttons, depicting a running person towards the different dodge directions, left and right.
Dodge is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the dodge buttons: two green running figures in the different dodge directions, left and right.


If a character chooses to dodge, the system verifies if he has enough stamina and balance to perform the action; if not, the button visually shakes and nothing more happens; if the fighter has enough stamina and balance, they are spent and the dodge animation begins.
A strike must be dodged in the opposite direction to the one the [[Attack (Slave Pits)|attack]] animation is moving: so if the opponent character animation is moving to the left, the defender must dodge away to the right direction. A middle attack can be dodged to either side.


The default balance cost to perform a dodge action is 6000 balance: the character can not try to dodge if he does not have that amount of balance (except if he possesses talents like Armored Confidence). The final balance cost of the dodge action depends on its deviation, the character and opponent talents, etc...  
A dodge costs 4 [[Stamina (Slave Pits)|stamina]] points, whatever its deviation; the character's armor adds to it, and so can the [[Scenario (Slave Pits)|scenario]] ([[Talent (Slave Pits)|talents]] like '[[Acrobatics (Slave Pits)|Acrobatics]]' remove it). It also costs [[Balance (Slave Pits)|balance]]: 60 points by default, and the character can not try to dodge without that amount of balance (except if he possesses talents like '[[Armored Confidence (Slave Pits)|Armored Confidence]]'). The final balance cost depends on the deviation, from half the cost for a perfect dodge to the whole of it for the worst one, and on the character's and opponent's talents. If the character does not have enough stamina or balance, the button shakes and nothing more happens.


The dodge option appears for a variable amount of time usually referred to as 'dodge time', that depends on the attack time of the opponent, the character talents, the pressure, etc... A strike must be dodged in the opposite attack animation direction that is being performed: so if the opponent character animation is moving to the left, the defender must dodge away to the right direction.
The dodge option appears for a variable amount of time, the 'dodge time', that depends on the attack time of the opponent, the character's talents, the [[Pressure (Slave Pits)|pressure]], etc...


Like any other combat action, the closer the action button is pressed to the shining center of the animation, the less deviation the action will have and several bonuses will apply to it: less balance final cost, more risposte time and less stamina spent in the risposte attack.
Like any other combat action, the closer the button is pressed to the shining center of its animation, the less deviation the dodge has: a lower balance cost, more [[Risposte (Slave Pits)|risposte]] time and a cheaper risposte.


== Stats ==
== Stats ==

Latest revision as of 01:58, 5 November 2026

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Dodge · Glossary · Slave Pits

Dodge is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the dodge buttons: two green running figures in the different dodge directions, left and right.

A strike must be dodged in the opposite direction to the one the attack animation is moving: so if the opponent character animation is moving to the left, the defender must dodge away to the right direction. A middle attack can be dodged to either side.

A dodge costs 4 stamina points, whatever its deviation; the character's armor adds to it, and so can the scenario (talents like 'Acrobatics' remove it). It also costs balance: 60 points by default, and the character can not try to dodge without that amount of balance (except if he possesses talents like 'Armored Confidence'). The final balance cost depends on the deviation, from half the cost for a perfect dodge to the whole of it for the worst one, and on the character's and opponent's talents. If the character does not have enough stamina or balance, the button shakes and nothing more happens.

The dodge option appears for a variable amount of time, the 'dodge time', that depends on the attack time of the opponent, the character's talents, the pressure, etc...

Like any other combat action, the closer the button is pressed to the shining center of its animation, the less deviation the dodge has: a lower balance cost, more risposte time and a cheaper risposte.

Stats

Category Combat