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Parry (Slave Pits): Difference between revisions

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'''Parry''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''
'''Parry''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]''


Parry is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the parry buttons, depicting three blue triangles against a barrier in the different parry directions, left, middle and right.
Parry is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the parry buttons: three blue [[Shield (Slave Pits)|shields]] in the different parry directions, left, middle and right.


If a character chooses to parry, the system verifies if he has enough stamina to perform the action; if not, the button visually shakes and nothing more happens; if the fighter has enough stamina, it's spent and the parry animation begins.
A strike must be parried in the same direction the [[Attack (Slave Pits)|attack]] animation is moving: so if the opponent character animation is moving to the left, the defender must parry to the left direction.


The parry option appears for a variable amount of time usually referred to as 'parry time', that depends on the attack time of the opponent, the character talents, the pressure, etc... A strike must be parried in the same attack animation direction that is being performed: so if the opponent character animation is moving to the left, the defender must parry to the left direction.
A parry costs 6 [[Stamina (Slave Pits)|stamina]] points, whatever its deviation; the character's armor adds to it, and so can the opponent's off-hand weapon, [[Talent (Slave Pits)|talents]] or the [[Scenario (Slave Pits)|scenario]] (talents like '[[Acrobatics (Slave Pits)|Acrobatics]]' remove it). If the character does not have enough stamina, the button shakes and nothing more happens.


A parry with deviation does not stop the whole blow: it lets through none of its damage when perfect, and up to half of it at the worst deviation.
The parry option appears for a variable amount of time, the 'parry time', that depends on the attack time of the opponent, the character's talents, the [[Pressure (Slave Pits)|pressure]], etc...


Like any other combat action, the closer the action button is pressed to the yellow center of the animation, the less deviation the action will have and several bonuses will apply to it: more damage reduction, more risposte time and less stamina spent in the risposte attack.
Like any other combat action, the closer the button is pressed to the shining center of its animation, the less deviation the parry has: a perfect parry stops the whole blow, while the worst one lets through up to half of its damage. Less deviation also gives more [[Risposte (Slave Pits)|risposte]] time and a cheaper risposte.


== Stats ==
== Stats ==

Latest revision as of 01:58, 5 November 2026

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Parry · Glossary · Slave Pits

Parry is one of the defensive actions available for a character when his opponent is attacking him. It's displayed during combat by showing the parry buttons: three blue shields in the different parry directions, left, middle and right.

A strike must be parried in the same direction the attack animation is moving: so if the opponent character animation is moving to the left, the defender must parry to the left direction.

A parry costs 6 stamina points, whatever its deviation; the character's armor adds to it, and so can the opponent's off-hand weapon, talents or the scenario (talents like 'Acrobatics' remove it). If the character does not have enough stamina, the button shakes and nothing more happens.

The parry option appears for a variable amount of time, the 'parry time', that depends on the attack time of the opponent, the character's talents, the pressure, etc...

Like any other combat action, the closer the button is pressed to the shining center of its animation, the less deviation the parry has: a perfect parry stops the whole blow, while the worst one lets through up to half of its damage. Less deviation also gives more risposte time and a cheaper risposte.

Stats

Category Combat