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{{Game data|Slave Pits}} | {{DISPLAYTITLE:Tier (Slave Pits)}}{{Game data|Slave Pits}} | ||
''[[Slave Pits|Slave Pits]]'' · 4 entries | ''[[Slave Pits|Slave Pits]]'' · 4 entries | ||
The tier of the equipment counts: weapons and armor come in [[Wood (Slave Pits)|wood]], [[Carapace (Slave Pits)|carapace]] and [[Iron (Slave Pits)|iron]]. A weapon one tier above the defender's best armor piece deals 10% more damage, and two tiers above deals 25% more; a defender with no armor counts as wood. A higher-tier armor piece also gives more damage reduction. ([[Hit (Slave Pits)|Hit]]) | |||
A higher tier protects more (the [[Cuirass (Slave Pits)|cuirass]] twice as much as the other pieces), but it is also heavier: it costs more [[Stamina (Slave Pits)|stamina]] and slows the character further. A full set of wood armor reduces the damage by 30%; a full set of iron, by 70%. Armor also decides how hard the opponent's weapon hits: a weapon of a higher tier than the best piece of armor the defender wears deals extra damage, so even a single good piece keeps the strongest weapons in check. ([[Armor (Slave Pits)|Armor]]) | |||
In the [[Slave Pits/Tournament|tournament]], wood armor is always available, while better tiers need the [[Armor upgrade (Slave Pits)|armor upgrade service]], which raises every piece at once for the next fight. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Name !! Rank !! Combat tier !! Armor bonus !! Weapon damage | ! Name !! Rank !! Combat tier !! Armor bonus !! Weapon damage !! Damage against armor one tier lower !! Damage against armor two tiers lower | ||
|- | |- | ||
| [[Improvised (Slave Pits)|Improvised]] || 1 || 0 || -5 || -10 | | [[Improvised (Slave Pits)|Improvised]] || 1 || 0 || -5 || -10% || || | ||
|- | |- | ||
| [[Wood (Slave Pits)|Wood]] || 2 || 0 || 0 | | [[Wood (Slave Pits)|Wood]] || 2 || 0 || 0 || 0% || || | ||
|- | |- | ||
| [[Carapace (Slave Pits)|Carapace]] || 3 || 1 || 5 | | [[Carapace (Slave Pits)|Carapace]] || 3 || 1 || 5 || 0% || 10% || | ||
|- | |- | ||
| [[Iron (Slave Pits)|Iron]] || 4 || 2 || 10 | | [[Iron (Slave Pits)|Iron]] || 4 || 2 || 10 || 0% || 10% || 25% | ||
|} | |} | ||
[[Category:Slave Pits game data]] | [[Category:Slave Pits game data]] | ||
Latest revision as of 02:23, 31 October 2026
Slave Pits · 4 entries
The tier of the equipment counts: weapons and armor come in wood, carapace and iron. A weapon one tier above the defender's best armor piece deals 10% more damage, and two tiers above deals 25% more; a defender with no armor counts as wood. A higher-tier armor piece also gives more damage reduction. (Hit)
A higher tier protects more (the cuirass twice as much as the other pieces), but it is also heavier: it costs more stamina and slows the character further. A full set of wood armor reduces the damage by 30%; a full set of iron, by 70%. Armor also decides how hard the opponent's weapon hits: a weapon of a higher tier than the best piece of armor the defender wears deals extra damage, so even a single good piece keeps the strongest weapons in check. (Armor)
In the tournament, wood armor is always available, while better tiers need the armor upgrade service, which raises every piece at once for the next fight.
| Name | Rank | Combat tier | Armor bonus | Weapon damage | Damage against armor one tier lower | Damage against armor two tiers lower |
|---|---|---|---|---|---|---|
| Improvised | 1 | 0 | -5 | -10% | ||
| Wood | 2 | 0 | 0 | 0% | ||
| Carapace | 3 | 1 | 5 | 0% | 10% | |
| Iron | 4 | 2 | 10 | 0% | 10% | 25% |