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{{Game data|Slave Pits}}
{{DISPLAYTITLE:Armor (Slave Pits)}}{{Game data|Slave Pits}}
''[[Slave Pits|Slave Pits]]'' · 3 entries
''[[Slave Pits|Slave Pits]]'' · 3 entries
Armor protects a fighter from the damage of the [[Hit (Slave Pits)|hits]] he receives, at a price: it makes every action more tiring and some of them slower. Choosing how much of it to wear, if any, is as important as choosing a weapon.
There are three pieces: the [[Cuirass (Slave Pits)|cuirass]], the [[Helmet (Slave Pits)|helmet]] and the [[Bracers (Slave Pits)|bracers]]. Each one reduces the damage of every hit by a percentage (the cuirass much more than the others: 20% against 5% at the [[Wood (Slave Pits)|wood]] tier), and the reductions of all the pieces worn add up. In exchange, each piece raises the [[Stamina (Slave Pits)|stamina]] cost of all the character's [[Attack (Slave Pits)|attacks]], parries and [[Dodge (Slave Pits)|dodges]] (the cuirass by 7%, the helmet and the bracers by 2.5% each) and slows him down: the cuirass and the bracers make his attacks take longer, and the cuirass and the helmet shorten the time he has to dodge.
Every piece comes in a tier: wood, [[Carapace (Slave Pits)|carapace]] or [[Iron (Slave Pits)|iron]]. A higher tier protects more (the cuirass twice as much as the other pieces), but it is also heavier: it costs more stamina and slows the character further. A full set of wood armor reduces the damage by 30%; a full set of iron, by 70%. Armor also decides how hard the opponent's weapon hits: a weapon of a higher tier than the best piece of armor the defender wears deals extra damage, so even a single good piece keeps the strongest weapons in check.
Generally speaking, heavy armor suits fighters that [[Parry (Slave Pits)|parry]] and take hits: they can afford to spend more stamina, [[Talent (Slave Pits)|talents]] like '[[Protection (Slave Pits)|Protection]]' reduce its penalties, and others, like '[[Heavy Blow (Slave Pits)|Heavy Blow]]' or '[[Conviction (Slave Pits)|Conviction]]', turn the hits taken into an advantage. Fighters that rely on dodging and speed usually prefer little or no armor, since every piece makes dodging harder and more tiring (talents like '[[Armored Confidence (Slave Pits)|Armored Confidence]]' help those who want to dodge anyway). Something in between, like a cuirass alone or a helmet and bracers, is a safe choice while learning the game.
Some weapons and talents work against armor: a [[Mace (Slave Pits)|mace]] in the off-hand reduces the damage reduction of the opponent's armor, and '[[Sunder (Slave Pits)|Sunder]]' ignores it completely. Against an opponent that relies on them, lighter armor may be the wiser choice.
In the [[Slave Pits/Tournament|tournament]], wood armor is always available, while better tiers need the armor upgrade service, which raises every piece at once for the next fight.


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Latest revision as of 02:23, 31 October 2026

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Slave Pits · 3 entries

Armor protects a fighter from the damage of the hits he receives, at a price: it makes every action more tiring and some of them slower. Choosing how much of it to wear, if any, is as important as choosing a weapon.

There are three pieces: the cuirass, the helmet and the bracers. Each one reduces the damage of every hit by a percentage (the cuirass much more than the others: 20% against 5% at the wood tier), and the reductions of all the pieces worn add up. In exchange, each piece raises the stamina cost of all the character's attacks, parries and dodges (the cuirass by 7%, the helmet and the bracers by 2.5% each) and slows him down: the cuirass and the bracers make his attacks take longer, and the cuirass and the helmet shorten the time he has to dodge.

Every piece comes in a tier: wood, carapace or iron. A higher tier protects more (the cuirass twice as much as the other pieces), but it is also heavier: it costs more stamina and slows the character further. A full set of wood armor reduces the damage by 30%; a full set of iron, by 70%. Armor also decides how hard the opponent's weapon hits: a weapon of a higher tier than the best piece of armor the defender wears deals extra damage, so even a single good piece keeps the strongest weapons in check.

Generally speaking, heavy armor suits fighters that parry and take hits: they can afford to spend more stamina, talents like 'Protection' reduce its penalties, and others, like 'Heavy Blow' or 'Conviction', turn the hits taken into an advantage. Fighters that rely on dodging and speed usually prefer little or no armor, since every piece makes dodging harder and more tiring (talents like 'Armored Confidence' help those who want to dodge anyway). Something in between, like a cuirass alone or a helmet and bracers, is a safe choice while learning the game.

Some weapons and talents work against armor: a mace in the off-hand reduces the damage reduction of the opponent's armor, and 'Sunder' ignores it completely. Against an opponent that relies on them, lighter armor may be the wiser choice.

In the tournament, wood armor is always available, while better tiers need the armor upgrade service, which raises every piece at once for the next fight.


Name Damage reduction Stamina cost Attack time Dodge time Price Sell price
Cuirass 20% 7% x1.05 x0.9 16 coins 10 coins
Helmet 5% 2.5% x0.95 6 coins 4 coins
Bracers 5% 2.5% x1.05 6 coins 4 coins