Stunned (Slave Pits): Difference between revisions
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{{Game data|Slave Pits | {{Game data|Slave Pits}} | ||
'''Stunned''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | '''Stunned''' · [[Slave Pits/Glossary|Glossary]] · ''[[Slave Pits|Slave Pits]]'' | ||
Stunned is a debuff that reduces severely the character's awareness of the combat and his reaction time. | Stunned is a debuff that reduces severely the character's awareness of the combat and his reaction time. | ||
If the character is controlled by a player, while the debuff is in effect the player will see through an obscured and shaking screen, and the character's parry, dodge, chain and risposte times are reduced 25%. | If the character is controlled by a player, while the debuff is in effect the player will see through an obscured and shaking screen, and the character's [[Parry (Slave Pits)|parry]], [[Dodge (Slave Pits)|dodge]], [[Chain (Slave Pits)|chain]] and [[Risposte (Slave Pits)|risposte]] times are reduced 25%. | ||
If the character is controlled by the game, while the debuff is in effect, the same times are reduced and the character's AI will have its reaction chance reduced 20% and its reaction window increased by 20, making it far less reliable to react properly in combat. | If the character is controlled by the game, while the debuff is in effect, the same times are reduced and the character's AI will have its reaction chance reduced 20% and its reaction window increased by 20, making it far less reliable to react properly in combat. | ||
Latest revision as of 02:22, 31 October 2026
Stunned · Glossary · Slave Pits
Stunned is a debuff that reduces severely the character's awareness of the combat and his reaction time.
If the character is controlled by a player, while the debuff is in effect the player will see through an obscured and shaking screen, and the character's parry, dodge, chain and risposte times are reduced 25%.
If the character is controlled by the game, while the debuff is in effect, the same times are reduced and the character's AI will have its reaction chance reduced 20% and its reaction window increased by 20, making it far less reliable to react properly in combat.
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