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	<id>https://calimasaga.com/w/index.php?action=history&amp;feed=atom&amp;title=Slave_Pits%2FCombat</id>
	<title>Slave Pits/Combat - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://calimasaga.com/w/index.php?action=history&amp;feed=atom&amp;title=Slave_Pits%2FCombat"/>
	<link rel="alternate" type="text/html" href="https://calimasaga.com/w/index.php?title=Slave_Pits/Combat&amp;action=history"/>
	<updated>2026-11-09T05:55:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://calimasaga.com/w/index.php?title=Slave_Pits/Combat&amp;diff=3137&amp;oldid=prev</id>
		<title>Game data: Link the first mention of other pages</title>
		<link rel="alternate" type="text/html" href="https://calimasaga.com/w/index.php?title=Slave_Pits/Combat&amp;diff=3137&amp;oldid=prev"/>
		<updated>2026-10-31T01:28:56Z</updated>

		<summary type="html">&lt;p&gt;Link the first mention of other pages&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:28, 31 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Building a fighter ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Building a fighter ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Slave Pits/Weapons|Weapons]].&#039;&#039;&#039; One-handed weapons pair with an off-hand weapon or a shield, and each off-hand gives its own bonus. Two-handed weapons hit harder and are harder to parry, but easier to dodge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Slave Pits/Weapons|Weapons]].&#039;&#039;&#039; One-handed weapons pair with an off-hand weapon or a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Shield (Slave Pits)|&lt;/ins&gt;shield&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, and each off-hand gives its own bonus. Two-handed weapons hit harder and are harder to parry, but easier to dodge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Armor|Armor]]&amp;#039;&amp;#039;&amp;#039; reduces damage, but costs stamina and slows you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Armor|Armor]]&amp;#039;&amp;#039;&amp;#039; reduces damage, but costs stamina and slows you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Slave Pits/Tier|Tier]].&#039;&#039;&#039; Equipment comes in wood, carapace and iron. A weapon of a higher tier hits harder, unless the opponent&#039;s armour is as good or better.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Slave Pits/Tier|Tier]].&#039;&#039;&#039; Equipment comes in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Wood (Slave Pits)|&lt;/ins&gt;wood&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Carapace (Slave Pits)|&lt;/ins&gt;carapace&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Iron (Slave Pits)|&lt;/ins&gt;iron&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;. A weapon of a higher tier hits harder, unless the opponent&#039;s armour is as good or better.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Slave Pits/Talents|Talents]]&#039;&#039;&#039; are bought with [[Reputation (Slave Pits)|reputation]]: five basic talents with three levels each, and many more that open up when their requirements are met.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Slave Pits/Talents|Talents]]&#039;&#039;&#039; are bought with [[Reputation (Slave Pits)|reputation]]: five basic &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Talent (Slave Pits)|&lt;/ins&gt;talents&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;with three levels each, and many more that open up when their requirements are met.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Constellations|Constellations]]&amp;#039;&amp;#039;&amp;#039; are suggested groups of talents, each a way to fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Constellations|Constellations]]&amp;#039;&amp;#039;&amp;#039; are suggested groups of talents, each a way to fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Services|Services]]&amp;#039;&amp;#039;&amp;#039; are bought before a fight: thrown items, equipment upgrades, care for your wounds, rumours about your opponent, and more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Services|Services]]&amp;#039;&amp;#039;&amp;#039; are bought before a fight: thrown items, equipment upgrades, care for your wounds, rumours about your opponent, and more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Slave Pits]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Slave Pits]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff:1.41:old-1618:rev-3137:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Game data</name></author>
	</entry>
	<entry>
		<id>https://calimasaga.com/w/index.php?title=Slave_Pits/Combat&amp;diff=1618&amp;oldid=prev</id>
		<title>Game data: Slave Pits: new export</title>
		<link rel="alternate" type="text/html" href="https://calimasaga.com/w/index.php?title=Slave_Pits/Combat&amp;diff=1618&amp;oldid=prev"/>
		<updated>2026-10-29T04:06:17Z</updated>

		<summary type="html">&lt;p&gt;Slave Pits: new export&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:06, 29 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Three directions.&amp;#039;&amp;#039;&amp;#039; Attacks and parries go left, middle or right; dodges go left or right. Red buttons [[Attack (Slave Pits)|attack]]. Blue buttons [[Parry (Slave Pits)|parry]], towards the &amp;#039;&amp;#039;&amp;#039;same&amp;#039;&amp;#039;&amp;#039; side as the incoming blow. Green buttons [[Dodge (Slave Pits)|dodge]], towards the &amp;#039;&amp;#039;&amp;#039;opposite&amp;#039;&amp;#039;&amp;#039; side.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Three directions.&amp;#039;&amp;#039;&amp;#039; Attacks and parries go left, middle or right; dodges go left or right. Red buttons [[Attack (Slave Pits)|attack]]. Blue buttons [[Parry (Slave Pits)|parry]], towards the &amp;#039;&amp;#039;&amp;#039;same&amp;#039;&amp;#039;&amp;#039; side as the incoming blow. Green buttons [[Dodge (Slave Pits)|dodge]], towards the &amp;#039;&amp;#039;&amp;#039;opposite&amp;#039;&amp;#039;&amp;#039; side.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Taking turns.&amp;#039;&amp;#039;&amp;#039; When both fighters are idle, the chance to attack passes back and forth between them. The defender has a short window to parry or dodge. Some weapons are easier to parry, others easier to dodge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Taking turns.&amp;#039;&amp;#039;&amp;#039; When both fighters are idle, the chance to attack passes back and forth between them. The defender has a short window to parry or dodge. Some weapons are easier to parry, others easier to dodge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Timing.&#039;&#039;&#039; Every button shows an animation with a shining &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;center&lt;/del&gt;: the closer to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the centre &lt;/del&gt;you press &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(also called &lt;/del&gt;deviation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;), &lt;/del&gt;the better the result. A perfect attack &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(deviation 0%) &lt;/del&gt;is a critical [[Hit (Slave Pits)|hit]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Timing.&#039;&#039;&#039; Every button shows an animation with a shining &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centre&lt;/ins&gt;: the closer to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;you press&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the less &lt;/ins&gt;deviation &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the better the result. A perfect attack is a critical [[Hit (Slave Pits)|hit]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;After the exchange.&#039;&#039;&#039; A [[Chain (Slave Pits)|chain]] lets the fighter who has just landed a hit attack again at once. A [[Risposte (Slave Pits)|riposte]] lets a fighter who has just parried strike straight back.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;After the exchange.&#039;&#039;&#039; A [[Chain (Slave Pits)|chain]] lets the fighter who has just landed a hit attack again at once. A [[Risposte (Slave Pits)|riposte]] lets a fighter who has just parried &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or dodged &lt;/ins&gt;strike straight back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Pressure (Slave Pits)|Pressure]].&amp;#039;&amp;#039;&amp;#039; It builds while nobody lands a blow, and makes everything faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Pressure (Slave Pits)|Pressure]].&amp;#039;&amp;#039;&amp;#039; It builds while nobody lands a blow, and makes everything faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Three bars ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Three bars ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Life (Slave Pits)|Life]]&amp;#039;&amp;#039;&amp;#039;: lose it and you lose the fight.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Life (Slave Pits)|Life]]&amp;#039;&amp;#039;&amp;#039;: lose it and you lose the fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Stamina (Slave Pits)|Stamina]]&#039;&#039;&#039;: pays for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defences&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Stamina (Slave Pits)|Stamina]]&#039;&#039;&#039;: pays for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every action: an attack costs its weapon&#039;s stamina, a parry 600 and a dodge 400, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;armour raises them all. It recovers at 500 per second while you are not attacking&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Balance (Slave Pits)|Balance]]&#039;&#039;&#039;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodging &lt;/del&gt;spends it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Balance (Slave Pits)|Balance]]&#039;&#039;&#039;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a successful dodge &lt;/ins&gt;spends it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, 6000 by default and down to half for a perfect one. It also recovers at 500 per second&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Turning a fight ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Turning a fight ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Vulnerable spot (Slave Pits)|Vulnerable spot]].&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One &lt;/del&gt;direction &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is marked on the opponent&lt;/del&gt;, and hitting it deals &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra &lt;/del&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Vulnerable spot (Slave Pits)|Vulnerable spot]].&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A violet border marks one attack &lt;/ins&gt;direction, and hitting it deals &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15% more base &lt;/ins&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Surge (Slave Pits)|Surge]].&amp;#039;&amp;#039;&amp;#039; The orange bar fills as you take damage. When it is full you can spend it: by default it restores stamina and balance, and some talents turn it into a special effect instead.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Surge (Slave Pits)|Surge]].&amp;#039;&amp;#039;&amp;#039; The orange bar fills as you take damage. When it is full you can spend it: by default it restores stamina and balance, and some talents turn it into a special effect instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Combo (Slave Pits)|Combos]].&amp;#039;&amp;#039;&amp;#039; Sequences of actions in a strict order that end in an attack, such as a dodge followed by an attack on the same side. Talents unlock them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Combo (Slave Pits)|Combos]].&amp;#039;&amp;#039;&amp;#039; Sequences of actions in a strict order that end in an attack, such as a dodge followed by an attack on the same side. Talents unlock them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Game data</name></author>
	</entry>
	<entry>
		<id>https://calimasaga.com/w/index.php?title=Slave_Pits/Combat&amp;diff=1374&amp;oldid=prev</id>
		<title>Om: /* The basics */</title>
		<link rel="alternate" type="text/html" href="https://calimasaga.com/w/index.php?title=Slave_Pits/Combat&amp;diff=1374&amp;oldid=prev"/>
		<updated>2026-10-29T03:08:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;The basics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:08, 29 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Three directions.&amp;#039;&amp;#039;&amp;#039; Attacks and parries go left, middle or right; dodges go left or right. Red buttons [[Attack (Slave Pits)|attack]]. Blue buttons [[Parry (Slave Pits)|parry]], towards the &amp;#039;&amp;#039;&amp;#039;same&amp;#039;&amp;#039;&amp;#039; side as the incoming blow. Green buttons [[Dodge (Slave Pits)|dodge]], towards the &amp;#039;&amp;#039;&amp;#039;opposite&amp;#039;&amp;#039;&amp;#039; side.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Three directions.&amp;#039;&amp;#039;&amp;#039; Attacks and parries go left, middle or right; dodges go left or right. Red buttons [[Attack (Slave Pits)|attack]]. Blue buttons [[Parry (Slave Pits)|parry]], towards the &amp;#039;&amp;#039;&amp;#039;same&amp;#039;&amp;#039;&amp;#039; side as the incoming blow. Green buttons [[Dodge (Slave Pits)|dodge]], towards the &amp;#039;&amp;#039;&amp;#039;opposite&amp;#039;&amp;#039;&amp;#039; side.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Taking turns.&amp;#039;&amp;#039;&amp;#039; When both fighters are idle, the chance to attack passes back and forth between them. The defender has a short window to parry or dodge. Some weapons are easier to parry, others easier to dodge.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Taking turns.&amp;#039;&amp;#039;&amp;#039; When both fighters are idle, the chance to attack passes back and forth between them. The defender has a short window to parry or dodge. Some weapons are easier to parry, others easier to dodge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Timing.&#039;&#039;&#039; Every button shows an animation with a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yellow centre&lt;/del&gt;: the closer to the centre you press, the better the result. A perfect attack is a critical [[Hit (Slave Pits)|hit]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Timing.&#039;&#039;&#039; Every button shows an animation with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shining center&lt;/ins&gt;: the closer to the centre you press &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(also called deviation)&lt;/ins&gt;, the better the result. A perfect attack &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(deviation 0%) &lt;/ins&gt;is a critical [[Hit (Slave Pits)|hit]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;After the exchange.&amp;#039;&amp;#039;&amp;#039; A [[Chain (Slave Pits)|chain]] lets the fighter who has just landed a hit attack again at once. A [[Risposte (Slave Pits)|riposte]] lets a fighter who has just parried strike straight back.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;After the exchange.&amp;#039;&amp;#039;&amp;#039; A [[Chain (Slave Pits)|chain]] lets the fighter who has just landed a hit attack again at once. A [[Risposte (Slave Pits)|riposte]] lets a fighter who has just parried strike straight back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Pressure (Slave Pits)|Pressure]].&amp;#039;&amp;#039;&amp;#039; It builds while nobody lands a blow, and makes everything faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Pressure (Slave Pits)|Pressure]].&amp;#039;&amp;#039;&amp;#039; It builds while nobody lands a blow, and makes everything faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff:1.41:old-1326:rev-1374:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Om</name></author>
	</entry>
	<entry>
		<id>https://calimasaga.com/w/index.php?title=Slave_Pits/Combat&amp;diff=1326&amp;oldid=prev</id>
		<title>Game data: Slave Pits: overview, modes, story, editions; glossary intros</title>
		<link rel="alternate" type="text/html" href="https://calimasaga.com/w/index.php?title=Slave_Pits/Combat&amp;diff=1326&amp;oldid=prev"/>
		<updated>2026-10-29T02:31:59Z</updated>

		<summary type="html">&lt;p&gt;Slave Pits: overview, modes, story, editions; glossary intros&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Languages}}&lt;br /&gt;
{{DISPLAYTITLE:Combat (Slave Pits)}}&amp;#039;&amp;#039;[[Slave Pits|Slave Pits]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Every fight in &amp;#039;&amp;#039;Slave Pits&amp;#039;&amp;#039; is a duel between two fighters, won by timing and by reading the opponent. The [[Slave Pits/Glossary|Glossary]] explains every term.&lt;br /&gt;
&lt;br /&gt;
== The basics ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Three directions.&amp;#039;&amp;#039;&amp;#039; Attacks and parries go left, middle or right; dodges go left or right. Red buttons [[Attack (Slave Pits)|attack]]. Blue buttons [[Parry (Slave Pits)|parry]], towards the &amp;#039;&amp;#039;&amp;#039;same&amp;#039;&amp;#039;&amp;#039; side as the incoming blow. Green buttons [[Dodge (Slave Pits)|dodge]], towards the &amp;#039;&amp;#039;&amp;#039;opposite&amp;#039;&amp;#039;&amp;#039; side.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Taking turns.&amp;#039;&amp;#039;&amp;#039; When both fighters are idle, the chance to attack passes back and forth between them. The defender has a short window to parry or dodge. Some weapons are easier to parry, others easier to dodge.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Timing.&amp;#039;&amp;#039;&amp;#039; Every button shows an animation with a yellow centre: the closer to the centre you press, the better the result. A perfect attack is a critical [[Hit (Slave Pits)|hit]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;After the exchange.&amp;#039;&amp;#039;&amp;#039; A [[Chain (Slave Pits)|chain]] lets the fighter who has just landed a hit attack again at once. A [[Risposte (Slave Pits)|riposte]] lets a fighter who has just parried strike straight back.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Pressure (Slave Pits)|Pressure]].&amp;#039;&amp;#039;&amp;#039; It builds while nobody lands a blow, and makes everything faster.&lt;br /&gt;
&lt;br /&gt;
== Three bars ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Life (Slave Pits)|Life]]&amp;#039;&amp;#039;&amp;#039;: lose it and you lose the fight.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Stamina (Slave Pits)|Stamina]]&amp;#039;&amp;#039;&amp;#039;: pays for attacks and defences.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Balance (Slave Pits)|Balance]]&amp;#039;&amp;#039;&amp;#039;: dodging spends it.&lt;br /&gt;
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== Turning a fight ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Vulnerable spot (Slave Pits)|Vulnerable spot]].&amp;#039;&amp;#039;&amp;#039; One direction is marked on the opponent, and hitting it deals extra damage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Surge (Slave Pits)|Surge]].&amp;#039;&amp;#039;&amp;#039; The orange bar fills as you take damage. When it is full you can spend it: by default it restores stamina and balance, and some talents turn it into a special effect instead.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Combo (Slave Pits)|Combos]].&amp;#039;&amp;#039;&amp;#039; Sequences of actions in a strict order that end in an attack, such as a dodge followed by an attack on the same side. Talents unlock them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Effects.&amp;#039;&amp;#039;&amp;#039; Buffs help you: [[Rage (Slave Pits)|Rage]], [[Frenzy (Slave Pits)|Frenzy]], [[Ready (Slave Pits)|Ready]], [[Charged (Slave Pits)|Charged]] and [[Adrenaline (Slave Pits)|Adrenaline]]. Debuffs hurt you: [[Stunned (Slave Pits)|Stunned]], [[Bleeding (Slave Pits)|Bleeding]], [[Exhausted (Slave Pits)|Exhausted]] and [[Weakened (Slave Pits)|Weakened]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Scenario (Slave Pits)|Scenarios]].&amp;#039;&amp;#039;&amp;#039; Special fights that hinder only you: caltrops make dodging harder, a cage makes parrying harder, barricades soak up your damage until they break, and hot coal burns you for every imprecise action.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Thrown items.&amp;#039;&amp;#039;&amp;#039; A [[Throwing shard (Slave Pits)|Throwing shard]], [[Klag powder (Slave Pits)|Klag powder]] or a [[Combat net (Slave Pits)|Combat net]] can be thrown during the fight.&lt;br /&gt;
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== Building a fighter ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Weapons|Weapons]].&amp;#039;&amp;#039;&amp;#039; One-handed weapons pair with an off-hand weapon or a shield, and each off-hand gives its own bonus. Two-handed weapons hit harder and are harder to parry, but easier to dodge.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Armor|Armor]]&amp;#039;&amp;#039;&amp;#039; reduces damage, but costs stamina and slows you.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Tier|Tier]].&amp;#039;&amp;#039;&amp;#039; Equipment comes in wood, carapace and iron. A weapon of a higher tier hits harder, unless the opponent&amp;#039;s armour is as good or better.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Talents|Talents]]&amp;#039;&amp;#039;&amp;#039; are bought with [[Reputation (Slave Pits)|reputation]]: five basic talents with three levels each, and many more that open up when their requirements are met.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Constellations|Constellations]]&amp;#039;&amp;#039;&amp;#039; are suggested groups of talents, each a way to fight.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Slave Pits/Services|Services]]&amp;#039;&amp;#039;&amp;#039; are bought before a fight: thrown items, equipment upgrades, care for your wounds, rumours about your opponent, and more.&lt;br /&gt;
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[[Category:Slave Pits]]&lt;/div&gt;</summary>
		<author><name>Game data</name></author>
	</entry>
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