Upcoming products?
- StoicRebellion
- Posts: 3
- Joined: Sun Nov 08, 2020 4:04 pm
Upcoming products?
Checking Calima Saga's Twitter, it seems that there is some on-going work (Wake at dusk, The forever men). Are these games or books? Can you reveal a bit any of the plots? Eager to see any of them released!
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
Re: Upcoming products?
Hi StoicRebellion,
Glad you ask! Well, that was the initial ideal. The info is, as of today, a bit outdated: the social media aspect this things is not really my forte
Last year I started working on "Wake at Dusk" engine, which will be the core framework for the rest of the games I have planned to develop in the long run ("Age of Frontiers" and "Uprising"). It's basically a 2D top-down exploration game:
Please bear in mind this is a prototype, not the final version
That been said, I got pretty excited with the ongoing process and decided to design an overland map to match the different area/biome types. The design went too far and ended up being a full fledged prototype:
The overland was not needed for "Wake at Dusk", but is a core part of the more bigger game "Age of Frontiers". I'm quite invested in the developing of both parts, so I have decided to change the focus of the next incoming game to "Age of Frontiers" and push "Wake at Dusk" forward.
I wanted to post and entry in the blog about these changes and edit the web and twitter content, but I never seem to find the time to do it Let's see if your post triggers that!
And as for "Forever Men", I have decided to put it on hold for the moment. I want to start marketing "Descent" and see how it goes and check people's interest in the book. But being realistic, it will probably take a while,
Om
Glad you ask! Well, that was the initial ideal. The info is, as of today, a bit outdated: the social media aspect this things is not really my forte
Last year I started working on "Wake at Dusk" engine, which will be the core framework for the rest of the games I have planned to develop in the long run ("Age of Frontiers" and "Uprising"). It's basically a 2D top-down exploration game:
Please bear in mind this is a prototype, not the final version
That been said, I got pretty excited with the ongoing process and decided to design an overland map to match the different area/biome types. The design went too far and ended up being a full fledged prototype:
The overland was not needed for "Wake at Dusk", but is a core part of the more bigger game "Age of Frontiers". I'm quite invested in the developing of both parts, so I have decided to change the focus of the next incoming game to "Age of Frontiers" and push "Wake at Dusk" forward.
I wanted to post and entry in the blog about these changes and edit the web and twitter content, but I never seem to find the time to do it Let's see if your post triggers that!
And as for "Forever Men", I have decided to put it on hold for the moment. I want to start marketing "Descent" and see how it goes and check people's interest in the book. But being realistic, it will probably take a while,
Om