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The Calima Saga wiki

After the newly improved timeline, the next piece to add to the website is a big one: Calima Saga now has its own wiki, in English, Spanish and Catalan. A place to delve into the history of the planet and its inhabitants, and to find everything about the books and games of the saga.

Descent in print

A small, personal one today. I took the chance to print some physical copies of the English version of Descent, for some friends and colleagues. And here it is, the first time I've held the book in my hands:

A printed copy of Descent lying on a wooden table: a planet and a spherical ship on the cover, and the title and Calima Saga on the spine

Age of Frontiers: tactical combat

Happy new year! Let's start it with one of the biggest pieces of Age of Frontiers: combat. In the base game there will be three types of combat:

  • Fast (or automatic): the fight is resolved straight away, for when you just want to know who won.
  • Tactical: the one this post is about.
  • Top-down (name to be decided): the closest and most action-based, where units move around the battlefield and you directly control your own character.

A new home for Calima Saga

Good news this time! Remember the bad news about the website going down every now and then? I finally had the chance to spend some time at home, and I took it to renew the whole infrastructure behind Calima Saga, from top to bottom.

What Age of Frontiers will be

After several posts about trading screens, weather fronts and modding tools, it's a good moment to take a step back and explain what Age of Frontiers will be as a whole. Because it is really two things: a game, and an engine to make games like it.

Age of Frontiers: built to be modded

Remember when I said, in the first look at Age of Frontiers, that its interface was extremely moddable? That was only the beginning. Age of Frontiers is being built to be fully moddable: the world, its goods, units, factions, sites and almost every rule live in data files, not in the code. And to make adding new assets and maps easier, the game comes with its own tools.

Age of Frontiers: a living world

Systems are the heart of a game like Age of Frontiers, but a world full of systems can still feel like a spreadsheet with a map on top. So lately I've been taking some time for the other half: making the world feel alive, and good-looking.